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A jam entry

Infinity DiveView game page »

A fast-paced, infinite shoot-em-up!
Submitted by IndieKylo (@IndieKylo) with 6 hours, 58 minutes before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#2543.2664.000
Feel#2712.8583.500
Overall#3322.8583.500
Theme#3322.8583.500
Overall#3382.7763.400
Innovation#4542.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Movement and attack are one and the same. Special attack and health are linked as well.

Third-party resources
Built using GameMaker Studio, FL Studio, and SFXR.

Contributors
IndieKylo

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Comments

(+1)

Wow, I wasn't expecting that. Shooting while moving side to side only, but each blaster is a life and if hit and a blaster is removed, can only shoot when moving in one direction, or none at all. Really clever and makes you think more about your placement. Couldn't find a way to regain health/blasters if possible but the special attack is pretty helpful. Difficulty spikes pretty quick but otherwise, everything else feels pretty cool and fun to me!

Also noticed that layers of the music would unlock based on progress of some kind? Or maybe just a coincidence but still, I'm a sucker for that kind of stuff.

Developer(+1)

Thanks for playing! You can regain a missing blaster by collecting enough of the yellow gems. If you already have both blasters and you collect enough gems, then your blasters get a power upgrade.  And yes, the music does change based on the situation!