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The only mechanic of creating explosions serves multiple purposes. By setting the explosion on the player sprite, the player can boost the player either to safety, or towards the enemy to ram them. Setting explosions on enemies will move them away, giving the player breathing room.
Engine: Phaser (MIT)
ES6 boilerplate: https://github.com/belohlavek/phaser-es6-boilerplate
Enemy sprite by Benjamin Goodwin (@smalltowndojo)
Music and Sound by Juhani Junkala (CC0, not added, but in files)
Art: Benjamin Goodwin
Music: Juhani Junkala (not added, but in files)
Phaser: The good people behind Phaser
ES6 Boilerplate: Daniel Belohlavek https://github.com/belohlavek
Myself: For being me :D
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