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A jam entry

THRUST/CUTView game page »

Physics-based dexterity puzzle made for speedrunning
Submitted by sandw1tch with 9 hours, 48 minutes before the deadline

Play game

Visit THRUST/CUT's game page

Results

CriteriaRankScore*Raw score
Innovation#464.2004.200
Overall#1563.6003.600
Feel#2253.0003.000
Aesthetics#2263.4003.400
Theme#2743.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
In THRUST/CUT holding the space bar enables movement and makes any collisions with ropes cause them to be cut.

This mechanic is used to encourage the player to be deliberate about their movements as taking control makes them a hazard to ropes in their vicinity. However, high level play where a short completion time is desirable, rewards risk taking, such as enabling bursts of movement close to ropes or enabling THRUST/CUT while over a rope.

In addition the main UI elements are dual purpose, conveying intermittent messages to the player.

Third-party resources
Unity 5.6.1f1

Adobe Photoshop CC

Contributors
Active Development:
Sandeep (me!)

Tester:
Red Tie Riot

Source Code
https://github.com/sandeepSH95/Dreamcatcher_GMTKJam2017

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