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In THRUST/CUT holding the space bar enables movement and makes any collisions with ropes cause them to be cut.
This mechanic is used to encourage the player to be deliberate about their movements as taking control makes them a hazard to ropes in their vicinity. However, high level play where a short completion time is desirable, rewards risk taking, such as enabling bursts of movement close to ropes or enabling THRUST/CUT while over a rope.
In addition the main UI elements are dual purpose, conveying intermittent messages to the player.
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