Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Blend It!View game page

'Blend It!' is a game made during the Game Maker's Toolkit Jam.
Submitted by Okisaan — 11 hours, 5 minutes before the deadline
Add to collection

Play game

Blend It!'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1803.6744.500
Feel#1833.2664.000
Innovation#2143.2664.000
Overall#2383.2664.000
Theme#2513.2664.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
'Blend it!' matches the theme of 'Dual Purpose Design' in several ways. All player mechanics act in several ways.
Your jump also punches up enemies, allowing you to catch them in your blender.
Your smoothie shot kills enemies, while it is also used to score.
Your smoothie ammo also functions as your health, starting a death timer when you run out.
Your ground slam kills enemies, while it also breaks shot blocks, restoring your ammo/health.

Third-party resources
Tiled
Unity
Microsoft Visual Studio
PyxelEdit
http://typedrummer.com/
Audacity

Contributors
Ewout Bos (Code)
Thomas van Halteren (Art)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits) (+1)

The idea is really cool. I needed a little bit to figure out how the game works and what I have to do. After that it was fun to play. I also like the graphics and how the character looks like.

After a while the character was always dashing to the ground, no matter which button I pressed. So I wasn't able to gather any more juice and could only walk around. I also had to end the game with [ALT] + [F4]. So maybe I found a bug?

Just one point for improvement: It was too easy. Would be great to have more different enemies.

Developer(+1)

Thanks for playing and commenting!

We are aware you can get stuck in the down slam. The programmer did find the problem and the solution, but sadly a few hours after the game jam. We also completely forgot to implement an exit option. Not uncommon in a jam, we had too little time to polish the mechanics. This also goes for the balancing of the difficulty. :)

Thank you for the kind words on the game and style though!