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A jam submission

Super MarionetteView game page

As a puppeteer, you must struggle to win the hearts of your audience!
Submitted by Putaitu, kimberlyliu — 12 hours, 13 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
1. Collecting chests increases the mood of the audience while also spawning both pickups, breakable vases and enemies.

2. As the player executes a successful action, the mood of the audience increases while the lights turn on, so the player can navigate better.

3. When increasing the difficulty level, the player is given more potential pickups, but also has to perform faster

Third-party resources
- IllusiaProductions
- Soundeffects4You
- jayfrosting
- Corsica_S
- ProjectsU012
- InspectorJ
- YleArkisto

- Kimberly Liu: Graphics, design
- Jeppe Zapp: Programming, design

Source Code

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I like that you explored the idea of the character the player controls pushing against the character, but the game requires precise movements, which works against the idea of the player only really suggesting where the character is supposed to go. It's cool to see this kind of thing explored though, good on you!


Thanks for commenting! You're right, the game is kind of fighting against itself. I think we landed on a solid concept though, we just didn't use it right.

Deleted 275 days ago

Yeah, touch controls could be neat, although I think a lot more would have to be reworked to make it work on smaller screens. We definitely missed the target on the implementation, but I think the concept is pretty neat too. Thanks for your comment, very constructive :)