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A jam submission

Super MarionetteView game page

As a puppeteer, you must struggle to win the hearts of your audience!
Submitted by Putaitu, kimberlyliu — 12 hours, 13 minutes before the deadline

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Super Marionette's page


CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
1. Collecting chests increases the mood of the audience while also spawning both pickups, breakable vases and enemies.

2. As the player executes a successful action, the mood of the audience increases while the lights turn on, so the player can navigate better.

3. When increasing the difficulty level, the player is given more potential pickups, but also has to perform faster

Third-party resources
- IllusiaProductions
- Soundeffects4You
- jayfrosting
- Corsica_S
- ProjectsU012
- InspectorJ
- YleArkisto

- Kimberly Liu: Graphics, design
- Jeppe Zapp: Programming, design

Source Code

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I like that you explored the idea of the character the player controls pushing against the character, but the game requires precise movements, which works against the idea of the player only really suggesting where the character is supposed to go. It's cool to see this kind of thing explored though, good on you!


Thanks for commenting! You're right, the game is kind of fighting against itself. I think we landed on a solid concept though, we just didn't use it right.


Now here's something totally new. I don't think it necessarily suits the theme, all the mechanics just seem like a regular part of a game. That said, this game concept is incredibly creative.

I find the controls much too difficult to control however, I can't seem to grasp how to properly control the marionette. With some extra work this could turn into something very cool, regardless of whether it fits the theme or not. It's hard to understate how neat this concept is.

I immediately picture a mobile game where you control 2 strings separately to swing the marionette around, or perhaps keyboard keys that change it's pose and thus it's movement.


Yeah, touch controls could be neat, although I think a lot more would have to be reworked to make it work on smaller screens. We definitely missed the target on the implementation, but I think the concept is pretty neat too. Thanks for your comment, very constructive :)