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A jam submission

WydroionView game page

A fast-paced action game made for the GMTK game jam
Submitted by cdqwertz — 11 hours, 39 minutes before the deadline

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Wydroion's page


CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
1. When you move fast, you can attack enemies
2. When you kill an enemy, you get a speed boost, can jump again in midair and score points
3. When you kill multiple enemies in a row (combo), you can heal yourself and score more points
4. The ground ends your combo and "reloads" the jump

Third-party resources
Tools: Atom (Text editor), GIMP, Bfxr, Audacity, LMMS

Developers: Me

Thanks to everyone who worked on the tools listed above!

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I like this game and I think it has potential. However, it's really hard to grasp. The game put you right in the middle of the action and you die quite a lot before to understand what's going on. I also think that the game doesn't feel fair. the background is empty so it's hard to understand the height and the width of your jump, especially if there aren't any platform on the screen. This makes it really hard because you don't know if your jump is correct or not. Also, the enemies gives you a jump boost which is really hard to calculate and control.. they can also speed you up downward, which makes you die a lot of times.

I'm having a hard timt trying to understand why jumping on an enemy doesn't make automatically jump. I get that you may want to keep going down to kill another enemy, but when falling for what seems to be a random amount of time and there aren't enought enemies it's just to risky to even try.

Developer (2 edits)

Since you can attack an enemy from any direction it would (imo) make no sense if the character would jump automatically after killing an enemy. I also think that it would restrict the player.

You can just jump just before you would kill the enemy if you do not want the enemy to boost you downwards.