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In this game, you move using the recoil from firing your gun - dodges are attacks and vice versa. However, you can't just mash fire and hope for the best: hitting a civilian means an instant game over, while a poorly-timed shot will send you careening into hazards. Therefore, every action calls for precision and forethought.
Made with Game Maker.
Music made in Famitracker.
Sound effects made with sfxr.
Richard Gottlieb (me).
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