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Sixty Seconds to Spaghettification's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4685 | 2.746 | 3.500 |
| Narrative | #5004 | 2.353 | 3.000 |
| Artwork | #6754 | 2.550 | 3.250 |
| Enjoyment | #7355 | 2.353 | 3.000 |
| Creativity | #7652 | 2.550 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A miscalculated lightspeed jump drops you right into the gravity well of a black hole. You wake from stasis to blaring alarms, 60 seconds of hull integrity, and an escape drive that needs 90 seconds to charge. Triage four failing systems and use relativistic time dilation to buy the difference (or get spaghettified)!
(Optional) Please credit all assets you've used
Original Soundtrack: Guilherme Bermeo.
Audio assets
- Kenney Sci-Fi Sounds / Interface Sounds / Digital Audio: Kenney,
CC0 1.0.
3D models
- Space Station Kit: Kenney, under CC0 1.0.
- Modular Space Kit: Kenney, under CC0 1.0.
- "Industrial Terminal": vaportrash, under CC BY 4.0.
- "Black Hole": NestaEric, under CC BY 4.0.
- "Commodore 64 Computer": dark_igorek, under CC BY 4.0.
- "Vintage Television - Panasonic TR-555": SilkevdSmissen, under CC Attribution-NonCommercial-NoDerivs.
- "Computer Terminal": Chris Sweetwood, under CC Attribution-ShareAlike.
2D Assets
- Input Prompts Pixel 1-Bit: Kenney, under CC0 1.0.
Fonts
- Kenney Future Narrow: Kenney, under CC0 1.0.
Used verbatim on the boot card, attributed in-game:
- Benjamin Disraeli
- Amish Tripathi
- H.G. Wells
(See description for full credits details)
(Optional) What would you like to be called if GMTK features your game?
Bermeo.dev
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Comments
Fun to play, loved gameplay!!
Thank you!😁
Super fun !!!!
Thank you!😁
Really fun gameplay, loved the minigames!
Thanks Góes!😁
Great art style. I liked all the minigames. You probably don't want me to say this. Reminded me of among us! Very fun!! Good job!
I’m glad you liked it! When I first came up with the idea (it was originally going to be a platformer!), I researched references and thought of Among Us. The main difference is that Among Us restricts the player’s vision, while SSS encourages you to solve puzzles quickly while keeping an eye on your surroundings to plan ahead. This was my first time entering a game jam solo, shipping in 4 days, in Godot, while balancing my 9–5 job!😁