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A jam submission

An Escalating Series of Goblin EncountersView game page

A dice-based auto battler
Submitted by notPJ (@notpjrivas) — 11 minutes, 20 seconds before the deadline
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An Escalating Series of Goblin Encounters's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#26912.8353.750
Enjoyment#33132.3623.125
Overall#33172.5513.375
Creativity#37342.4573.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is an autobattler with dice rolling as its primary mechanic.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Developer

Hey ya'll, just wanted to clarify that the Health mechanic had a build-only bug that we couldn't track down before submission, so it doesn't actually work. All this means is that you can't lose, you can still build a team and slay goblins to your hearts content :)

Submitted

I really enjoyed the aesthetic and music of this game. It had a good feel to it, and the art/assets were great.  It was difficult to grasp what health I was at though, which may impact the choices the game gives you. 

I liked the game quite a bit but it was confusing how much health I had, did not seem to be taking any damage, also hard to tell what dice are mine versus the goblins

Submitted

very creative

Submitted

Decided to rate until I found an hidden gem to rescue. Found one, good job