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An Escalating Series of Goblin Encounters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2691 | 2.835 | 3.750 |
Enjoyment | #3313 | 2.362 | 3.125 |
Overall | #3317 | 2.551 | 3.375 |
Creativity | #3734 | 2.457 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is an autobattler with dice rolling as its primary mechanic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hey ya'll, just wanted to clarify that the Health mechanic had a build-only bug that we couldn't track down before submission, so it doesn't actually work. All this means is that you can't lose, you can still build a team and slay goblins to your hearts content :)
I really enjoyed the aesthetic and music of this game. It had a good feel to it, and the art/assets were great. It was difficult to grasp what health I was at though, which may impact the choices the game gives you.
I liked the game quite a bit but it was confusing how much health I had, did not seem to be taking any damage, also hard to tell what dice are mine versus the goblins
very creative
Decided to rate until I found an hidden gem to rescue. Found one, good job