Play game
Spit & Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3204 | 2.619 | 4.000 |
Creativity | #3398 | 2.619 | 4.000 |
Overall | #3512 | 2.473 | 3.778 |
Enjoyment | #3780 | 2.182 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a little puppet that spits dices
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Not bed
loved the art, music, and the concept of the character spitting and rolling the dice to decide its fate. It seemed like it had too much rng involved and i got stuck on one level for ages and stopped enjoying. or im just really dumb who knows?
Nop, there's a lot of RNG involved, I even thought about putting the dice to not repeat themselves or prevent them from falling into numbers not related to actions, but I ended up not having time to do it, once the jam ends I'm going to upload a new version with a boss, an ending and a better dice RNG
ty for playing :))
Cool idea, really tidy execution! The art is great and it all feels very fluid
Good work! Your game feels very responsive, your animations are satisfying and your art style is awesome!
I enjoyed playing your game however I have some feedback to give you.
I like the concept of a character that can spit out dice to control the level around them. However passing a level was purely chance as doors need the right dice and lasers could kill you if you rolled the wrong number. I feel if the number on the dice influenced the stages hazards and platforms rather than getting the right number to toggle something on or off the game would be more fun and engaging for the player. For example what if whichever number you rolled influenced how quick the lasers turn on and off or how fast platforms move?
Overall a very solid game it just needs more meaningful interactions with the player!
There's a lot of RNG involved, you can pass a level without even activating anything, that's why I was thinking about changing the rng of the dice, sadly I couldn't do it before the jam ends.
The concept of the game was to be an adventure with some survival mechanics, I was even thinking about making a boss rush style game, but I knew that if I did I wouldn't have time to complete it, so it ended up being this weird middle ground, I'll use your idea of numbers that speed up or slow down the game to expand the gameplay and avoid having numbers not related to actions.
Anyway thanks so much for playing and for the feedback :)