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A Fishy Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4967 | 1.818 | 2.571 |
Creativity | #5123 | 1.818 | 2.571 |
Overall | #5170 | 1.751 | 2.476 |
Enjoyment | #5176 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All the events of this game depend on dice (randomness) (the dungeon is randomly generated, your weapon changes randomly every 15 seconds, and the enemies change strength every 25 seconds)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice game, looking nice and fun. I wish the effects were more clear what they do. I think the effect that makes the enemies strong is too powerful. the bow is way better than the hammer because I can just run around and shoot, for the hammer is more like hit-back-hit-back and its more interesting. Maybe think of locking up the room until you clear all enemies (like in binding of isaac), I could just run and jump over all enemies and quickly reach to the boss. The X button for attack isnt comfortable if Im using WASD, maybe add another button for that.
Overall very nice results in the short time limit, nice art and animations.