The art style and theme in this game is phenomenal. And the gameplay and animations feel so smooth and crisp. Amazing game! I really want to see more.
Play Dizard
Dizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #280 | 4.209 | 4.209 |
Overall | #312 | 3.853 | 3.853 |
Creativity | #441 | 3.824 | 3.824 |
Enjoyment | #582 | 3.527 | 3.527 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A not so magical wizard that throws dice to do some magic.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really cool game. I did softlock myself in the tutorial level with 5 dice multiple times. Also sometimes the dropped dice didn't transform correctly and just stayed in the thrown state.
Thank you for your feedback! Sadly as a solo developer i had to crunch and cut some corners. One of these cut corners was the level design and that led to a few design flaws. But it is still possible to jump against the 5-Eyed-Dice and push them out as they are light enough. I am considering a few changes to the level design with a "Post-GameJam-Update"!
Cool visuals, I dig it. The concept is cool, but I feel like there are too many ways to softlock yourself. Maybe give the levels multiple solutions, I had so suicide a few times on the first level because I kept getting anything except a two. Apart from that, very interesting take on the theme, very well done!
Very cute graphics! The mechanics kind of screwed me here and there, just by blocking certain passages I was supposed to go through, but with some jiggling back and forth I was able to move past it. Very creative interpretation of the theme, nicely done!
This has very minimal cute graphics, i like the bouncy dices and i enjoying playing through it during my live stream , very good entry for the game jam , congratulations on finishing it on time!
Thank you! I would love to work more on this project. It's been requested a few times. I'll have to see how the popularity of this game develops during the next few days to decide the future of the game! You can help by recommending this game to others who are then able give me more feedback on it and continue to recommend it!
The game is nice, th arts is cute, I just got annoyed by that jump sound after a while tho haha. But it wasn't a real problem, still happy to threw theses dices.
Nice that you can backtrack/respawn dices (so you don't get locked, or at least, less easily).
Small tip, at the start, you forgot to put the space bar, I was wondering what was happening :D.
Really awesome little challenging plat-former. I find games in this art style just so good. Almost perfect.
love the art.
sound effects are not out of the world but they fit well.
die spawn animations are very cool.
movement feels nice.
there's sadly no restart button to take you back to the checkpoint.
some music would've been nice.
Thank you very much for your feedback and kind words! I had to make everything myself so i had to cut some corners where i am lacking (for example audio and especially music). It is possible to die to get reset to the last checkpoint. That will also respawn the collectible dice for your magic without removing the previous ones. If you are stoft-locked you can simply die until you run out of lives. Running out of lives will reset the current level! (I can imagine some cases in which it is not possible to die so i will consider adding the option to restart from the last checkpoint in a possible "Post-GameJam-Update").
When you die (no pun intended), your dice are still there. So you can generate infinite dice.
Nice game! Love the art! The movement feels just right! Well done!
Suuuper cool game, probably one of the best platformers submitted in the jam
Really cool game! I love the art, and it was cool to see what the different dice numbers do. I also enjoyed how you integrated the tutorial with the gameplay.
I did find a bug in which you can hug a wall while spamming space and get some pretty insane height, but it was fun to use the bug anyway to speedrun the levels :P
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