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A jam submission

Die KryptaView game page

Roll yourself through the crypt and attack with each of your faces
Submitted by Aaron Friesen — 29 minutes, 44 seconds before the deadline
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Die Krypta's page


CriteriaRankScore*Raw Score

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die that rolls to move and attack.

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We created the vast majority of the music during the game jam

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Simple yet fun game. Impressive for how short a time you worked on it! The attack shape resembling the dots on the dice was a neat idea. It was tricky to attack the ghosts without also being hit, especially in areas with a more crowded space. Although this might just be an issue of my lack of skill. Overall nice job!


Yo Aaron! Nice work, especially for 12 hours. I dig the proc gen and old school rogue-like aesthetic. It did take me a while to figure out how exactly to attack for whatever reason, lol. I got decent at it eventually. Good stuff!


Very creative concept with a cool retro presentation! I just wish that it was a little clearer how/where the enemies would move on each turn. Great work!


Loved this game !! Really cool arcade theme and simple gameplay , the color pallet was used very well ! and the game looks neat ,  Good stuff all in all :D !!

I absolutely  love it ! The link between the number and the patterns are very well thought, the randomness of the levels seem fair and not too long. Maybe you could add an in-game tutorial ?

I think i will come back from time to time to play a game or two !


A bit confusing about the timings, but the idea is great! I hope this gets polished after the jam!


I love the execution on the idea of rolling a die. I struggled to communicate the idea in my game and this is such a simple and intuitive solution.  


I like it, add some sound and more things to do and it could be great!


Really love the idea, but sadly, it's confusing about how the enemies and attacks work, so I couldn't enjoy it as much as I would like to. 
But for the 12h work, really great job!


I love the simple presentation and unique mechanic! Having the attack pattern mirror the pattern on a 6 sided dice is a really unique and creative idea which made the game super intuitive to learn! Great job :)


Interesting game! Great job for a 12h entry.

As some have said, the signs and feedbacks are a bit dry, so it is hard to understand which tile you will attack and when you are damaged.


It is kind of hard to take your attack pattern for each face into account when you move, so I eded up just mashing and hoping for the best. 


Cool concept! Art style is cute as well. I had bit of a hard time understanding what the best ways to attack were, and I couldn't quite tell what the conditions for taking damage from enemies are, and why they don't always die when on a red attack square. I think if those things were clearer it would be a very effective little game :3


Like the concept a lot, impressive content for 12h creation time! It seems to be abusable to stand just before the entry of every room and to go back and forth to kill all entring enemies. Aside, really go job! SImple yet effective :D


Kinda crypt of the necrodancer-ish, I like it! :)


Really nice visuals! Sadly the game was a bit broken, but im sure it wouldven been a great game!

I like this concept a lot. Very interesting. It's a bit short on player feedback though. It would have been nice to have some nature of effect to better show when the player attacks. I'm not entirely clear on what moves cause an enemy to attack me, or if I attack using the number I'm currently on, or the number I'm about to turn into


Thanks for the feedback, and I absolutely agree. I didn’t end up with enough time to properly “juice” the game since I started on day 2. Game feel is probably the first thing I’d work on for a post-jam version. :)