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Last Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4330 | 2.182 | 3.333 |
Enjoyment | #4354 | 1.964 | 3.000 |
Overall | #4455 | 2.073 | 3.167 |
Presentation | #4458 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies drop dice which can be rolled to give bonuses to your team of defenders.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It took a bit of time to figure out the upgrade mechanic, but it was really fun once I did! I also liked having the UI stat display for all my units, though I would've liked info like aggro/stealth in that display too to make those upgrades more visible/impactful. Great start to a game!
There’s no rolling of dice from what I can tell? Sometimes killing an enemy grants dice, sometimes it doesn’t? The upgrade mechanic (from what I’m reading of it) seems neat, but I can’t figure it out for the life of me. Good for a first-timer, but if you explain it a bit more maybe I can up some of my ratings…