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Rolly Poly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1556 | 3.048 | 3.048 |
Overall | #2345 | 2.921 | 2.921 |
Creativity | #2504 | 2.952 | 2.952 |
Presentation | #2847 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses dice as characters and we also use theme "Roll of the Dice" to give this game a little bit of randomness.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I always love a good tower defense game, and using the roll of the dice theme really added a fun twist to this one! Overall I loved the flow moving around, trying to get some good towers down, and quickly rushing back to get some slashes in. One small issue I ran into is enemies would get caught while turning a corner, but it definitely didn't hinder the enjoyability too much. Nice game!
Ah good to know, we weren't yet aware of that issue. Glad you enjoyed our game and thanks for the feedback!
I wasn't expecting a tower defense game to be in this jam, and yet, it works. The RNG actually improved the experience a bit, especially when your in a panic and just placing towers down, added a lot of excitement to the game. One tiny nitpick I have is with the lack of Y-Sorting in this game. It made the game feel a bit flat. Other than that, good job!
Thanks! We weren't really sure if a TD game would work, but just went for it. And we are very happy with the results. Thank you for the feedback!
Love the sweet ,simple color and art style , Good stuff all in all :D
Cheers! Thanks for playing.
Really nice and fun! Very sweet artstile.
Music was kinda lacking, and I wish There were some explanations about the different towers.
Really nice overall!
Thanks! Yup I agree, next time we will allocate more time to sound design.
Very cute game.
I did not have any sound or music, not sure if that's intentional or not. I felt as if there were a lack of feedback (probably due to no sound) to me as a player of what my towers did, and the strategy part typically in a tower defense gets a bit omitted since the tower type is random.
Perhaps a way to know what the next random tower will be, before placing it, would help with that.
With sound and music, I think the experience would improve alot.
I tried a couple of times and I found it quite difficult.
Yup unfortunately the lack of sound was unintentional as we forget to check one box in unity lol. Yes someway of knowing what the next towers are / do will improve the game a lot. Thanks for playing!
Oof, that last guy out the tower scared me. Good work guys! I will say that I had no idea what the towers actually did...
Feel free to check out my game as well if you have some time. Thanks!
Yes thats fair, thanks for playing!