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Drawback Dungeon (GMTK 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2057 | 2.837 | 4.333 |
Overall | #3335 | 2.546 | 3.889 |
Presentation | #3450 | 2.510 | 3.833 |
Creativity | #4096 | 2.291 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must select between relics that have benefits, but unknown negative effects. They must "roll the dice" and risk other stats in favor of improving a certain stat.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
So I think this has been the most enjoyable game so far of the 20 or so games I've played yet. It is kind of just standard roguelite design though -- a more explicit die roll rather than just an RNG would have really helped it to fit the theme more.
I like the gnome :)