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Dodge Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3956 | 2.121 | 3.000 |
Presentation | #4105 | 2.222 | 3.143 |
Overall | #4184 | 2.189 | 3.095 |
Creativity | #4246 | 2.222 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our core mechanic revolves around quite literally rolling a dice, with a twist. The action is performed by a core part of the movement, being dodge rolling.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Didn't notice the abilities at first, because dashing alone dispatched the geometric horrors in the first room. Very pretty game, and I loved the 6 laser.
i think it's a cool concept, it's not executed well enough though.
i do think that if you worked on it more outside the game jam, it could be pretty cool.
I love the weapons, the D6 laser is very satisfying to use. It was a little bit laggy but very fun! Maybe explain to the player that they can dodge over gaps, at first I thought I was just screwed and I had to check back here to see if I hadn’t forgotten the jump button lol.
thanks for playing! I absolutely agree I need a tutorial or something to explain the mechanics a bit better, once the jam is over I'll be adding that for sure. But for now I added that you can jump in the games description, hopefully that will help new players!
Controls are wasd to move
space to dodgeroll
left mouse button to use primary fire
Very noice