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A jam submission

DICETANCEView game page

Chess meets rolling dice
Submitted by Pierre Vandermaesen (@pyairvander) — 54 minutes, 29 seconds before the deadline
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DICETANCE's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3223.8463.846
Creativity#3493.8973.897
Enjoyment#3653.6923.692
Presentation#5533.9493.949

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The only movement mechanic is based on rolling dices

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Cool puzzle game! Was able to get the hang of it pretty fast. Being able to pan and rotate the camera was a nice addition, hence the numbers of moves left were on top of the dice you were moving.

Submitted(+1)

Fun mechanic. I think this might be interesting for you to work some more on after the jam. It could be a nice small premium phone game. Keep up the great work and congrats on your submission :)

Submitted(+1)

nice mechanic, did you plan to have all the  episodes open?

Developer

Yes, this way if someone gets stuck on a level they can still see what's in store :)

Submitted(+1)

Wow really great job on this, this is definitely one of my favourite games I've played so far! I like that it was a bit of a mix between a puzzler and a turn-based strategy game. The mechanics were very easy to understand and get into really quickly and the difficulty was in a good spot for a jam game. The aesthetics overall were great with the simple/minimalist vibe. The camera was definitely annoying (also playing on a trackpad which made it worse haha) but that's not a big deal. Overall, awesome job!

Submitted(+1)

Very interesting take on dice puzzlers. The gameplay is fun as well, with each level having its own win conditions to provide some variance to the game.

Would love if you can check out my game too. Thanks!

Submitted(+1)

I really enjoyed this!  The chess like nature of the gameplay was fun to play around with.  I liked the pace of gameplay and presentation of the game as well.  Great job!

Submitted(+1)

This is a really neat concept! I love the puzzles, they weren't easy but not overly challenging either. The art is really nice and all the added details like the path and the outline were really polished. Great job!

Submitted (2 edits) (+1)

This is a great strategy game! I much prefer your design over the ones that want to to land on a specific face of your own die, the way you've implemented it is really fun to think about! I am curious why you went with the user controlled camera? I didn't feel like it helped me much :D


Edit: Oh wow, I just saw you made Tinyfolks :D Thanks for that, really fun game! <3

Submitted(+1)

Love the artwork and take on the theme. The puzzles were challenging but not crazy difficult, right in that sweet spot for me. Great entry!

Submitted(+1)

Such a clever take on the theme, loved it! Nice set of levels with different winning conditions too! Though I felt like sometimes the AI moves were very bad on purpose. The difficulty and challenge is still there though! Very good job!

Thanks for coming to my stream! Here's a recording in case you'd like to refer to it 

Submitted(+1)

Very nice puzzle/strategy game, love the look, gameplay is very intuitive !

ps : you forgot to save your rate on my game ^u^ x)

Submitted(+1)

Great game! I really enjoyed it, but found the camera frustrating to use on my laptop with no mouse. The "you have to land exactly" rule was a bit annoying to get used to but ended up falling out into nice gameplay. I liked being able to see the moves the enemy could make, really helped with forming a strategy.

Submitted(+2)

Yo Pierre! Il est cassé ton écran de fin mdr

More seriously, it's another masterclass, I really enjoyed the experience, well done!

Submitted(+1)

A lot of elegant design! I love how I can look at different angles of the die

Submitted(+1)

Yay! Great job on this Pierre, another banger to add to the collection!

A few small notes:

Sometimes the game stated that the enemy had no moves available, but I think they did?

The camera bug made it a little hard to play in the end (was playing on a laptop with a trackpad), but I did end up completing it! Later read that if you start it from the level selection screen the camera is working properly, should've just read some stuff first, my bad! :)

Also, the ending was a bit confusing. There was a cool die spinning around, but there were no buttons or text it seemed. 

Overall, a really great entry. A great spin on the theme of the jam, with fun gameplay and interesting mechanics. I also like that there's multiple level types. The visual style, as always, is amazing. Great calming sounds, too.

Congrats on this one!

Submitted(+1)

Interesting concept!

Submitted(+1)

Beautiful visuals with easy to understand gameplay and some well designed puzzles only issue is that in some levels start with the camera away from the actual puzzle but I could easily just drag it back. Overall well made game with some interesting and fun levels.

Submitted(+1)

Best game I played so far. Amazing graphics, amazing idea and amazing presentation. I think it can easily be turned in a PvP board game of similar value with chess or checkers. There was a camera bug, but I don't really care about as it didn't harm the experience, the levels were design with detail, and everything in the game well tuned and adjusted. The AI player was very dumb, as it wasn't punishing my mistakes, but still, the experience of playing the game was very very good. Beautiful game, congratulations!

Submitted(+1)

Great visuals, music is simple but enjoyable, mechanic fits the theme.

Saw a similar mechanic with a game called Rogue Dice. This game has better presentation, but smaller/simpler levels. 

Occasionally I couldn't capture an enemy dice, and I wasn't sure why. Possibly it was connected to the top face of the enemy. Or do I have to END movement on an enemy dice? My fault, this was explained and I passed over it.  

Submitted

you have to end your movement in the enemy dice

Submitted(+1)

Creative!

Viewing comments 25 to 6 of 25 · Next page · Last page