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A jam submission

Roll Of The DiesView game page

You am become death! Roll up the dies!
Submitted by WizardsBeardedHat — 52 minutes, 3 seconds before the deadline
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Roll Of The Dies's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6603.6903.690
Overall#18963.0803.080
Enjoyment#24382.6902.690
Presentation#26222.8622.862

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Unique spin/Play on words, if something dies, you roll it!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

This game was really fun once I got used to the controls. Good job!

Submitted(+1)

A fun little physics game with a cute art style! Would love to see some more music. Blinking was useful but could use a particle effect to make it more flashy.

Submitted

Neat idea, though the execution falls a little flat.

  • It's tough positioning yourself to actually maintain control of the ball.
  • I discovered I could hook the ball, but then it just followed and even pushed me without much control, which made it also tough to position into rolling enemies. Since basically, the ball was pushing me away, and the enemies were following behind the ball at a distance without sticking.

It does remind me of Katamari Damacy, so there's potential there. However it does need refinement.

Submitted(+1)

A bit difficult, but overall really fun. There are some bugs with respawning and the ball just flying off, but I had some fun trying to kill and roll over as many as I could.

Developer

I've since fixed this bug in my post gameJam build, it was caused because I forgot to reset the size of the rigidbody on death so the ball can never get close enough to the player when hooked! Silly me!

Submitted(+1)

Really interesting game concept one I can see being really fun. Unfortunately it seems like the aiming doesn't match the same direction as the cursor (I assume you've done something like use radians instead of degrees or degrees instead of radians). The blink didn't feel the greatest due to the sudden camera teleportation, every time I tried I ended up losing my bearings and then dying shortly after. Fun game though and I managed to get up to 35 by using the ball as a shield

Developer

Thanks for the feedback! The cursor should be hidden and a small circle near your player represents your aiming reticule, There may be a bug I need to look at if it's not disappearing! Since the jam I've added some particles and sound effects to demonstrate the blink a little more clearly. It was my first jam and I'm a solo dev, so I struggled with time management a little to get all the features as juicy as I'd have liked lol. 35 is a good score, especially with my crazy rushed difficulty scaling haha!

Submitted(+1)

Ohh! I really enjoyed this, definitely a change to all the other games with dice! Really fun to play once you get going too!

Submitted(+1)

I have to say, this was one of the most clever interpretation of the theme ive ever seen. You ROLL up the ones that DIEd. Easy 5 stars for creativity from me. i really like the artstyle, too :) one thing that i would change is the difficulity. I feel like there are too many enemies chasing you at once. Besdies that. Very good game, great job! :D

(+1)

Very fun game with interesting mechanics. I like how you kill enemies in this game, with a rolling ball that grows larger when you kill more. This unique design makes this game much more interesting than other similar types(those are really common in this jam). I also like the 3D arts you make, player character and enemies are cute. Maybe it will be a good idea to add a function of get the ball back to the character. Sometimes I lost my ball because enemies forced me to run too far. All in all, nice try for a game jam game!

Developer

Thanks for the feedback! The right click to hook was intended to retrieve the ball, I ran out of time to add some other abilities though. But since the jam I've added a reticule to point in the direction of the ball if it wanders off screen! :D  I hope to add some risk reward for leaving your ball behind in the future, you're unprotected but maybe you can grab some bonus where your ball can't reach!

Submitted(+1)

Really great on the  change of pace from dice rolling games.

A tutorial or at least a pause button would be helpful , since the game started faaar too quick , and due to the lack of feedback I legit thought the title screen was loading..... (I know I was dumb).

 I think this game could have benefited from being a 2d game rather a 3d one . Since practically valuable thing could be replicated in 2d with ease, and then the team could have focused more on the art. 

Developer

I had no team, just solo dev! Haha. Ran out of time unfortunately. I'm working on adding these features no for after the jam. :D

Submitted(+1)

Couldn't quite understand the game at first. The lack of onboarding made it a tad difficult. The blink I couldn't quite figure out for the life of me even after a few minutes of messing about. The game also started a bit too abruptly, but it's understandable for a game jam entry.

I liked the visual style. Some sounds would have given the gameplay some much needed feedback.

Submitted(+1)

Noice, I really like the artsyle, haven't seen anything like it before!

Submitted(+1)

PURPEL ORB

Submitted(+1)

Cool take on the theme! Would appreciate the UI to be a little larger or more visual. I liked the different abilities, good game!

Submitted(+1)

The main mechanic is similar to katamari damacy, which I did not expect from this jam's theme, very creative. The camera couldve used some tweaking though, it felt quite static and hard to see where to head next, maybe have an arrow point towards the closest glowing cube.

Developer

Thank you! I definitely need to change the appearance of those glowing cubes if I continue to work on this after the jam, as they're only random power ups to refresh cooldowns or give extra health. They're not supposed to be important to the overall goal of collecting as many skulls as possible, just a last minute addition before submission!

Submitted(+1)

I like how you should both dodge the enemies and control the orb to kill them and getting stronger. But in first time you won't understand what to do in the game. Some in-game hints or tutorial would be fine there.

Submitted(+1)

The idea is really creative, and the gameplay was pretty fun. Unfortunately, I couldn't figure out how the abilities worked, but just pushing the purple bubble around was still fun (my highscore is 15). The only annoying thing is that it seems like the bubble hitbox size doesn't always reset so sometimes I'll have to restart the whole game to actually kill skeletons. But all in all, the game was great (I just wish it had sound).

Submitted(+1)

I think having some bounds on the map area to keep the play contained would have improved this, but overall I liked the "Katamari Damacy" panic.

Developer

I thought the lack of boundaries would increase the sense of danger, but I forgot to add a fail state if you fall off!

Submitted(+1)

Fun twist on a top down "bullet hell" with no bullets! Also A real unique take on the theme!

Submitted(+1)

I like the game, as well in the beginning no idea what to do, bud if I get it correctly I have to collect dice that are randomly on the map. Only thing I was pretty often running out of the map :D

Developer

I forgot to add in a fail state for falling to your death because I was stressed about the deadline lol, would have taken 2 seconds, too. Not even a time constraint issue! Haha!

Submitted(+1)

Cool game, a little confused at first trying to understand what to do, I feel like it's always best to start the game into some sort of tutorial to explain what's going on and how to play. Simple game but very fun. Good work on this!

Developer(+1)

Thanks for the feedback! I completely overlooked the possibility that someone might not know what to do, Game Jams are stressful!

Viewing comments 20 to 1 of 24 · Previous page · First page