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rock and roll and levitate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #381 | 4.094 | 4.094 |
| Overall | #588 | 3.646 | 3.646 |
| Creativity | #922 | 3.563 | 3.563 |
| Enjoyment | #1021 | 3.281 | 3.281 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the main mechanic involves using a die that can change its density based on its value
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
One of the best games i've seen yet! Wheat really blew me away was the presentation. The sounds when walking around, pressing buttons, and especially rolling the dice sounded amazing. Would love to see more content and polish in the future~ nice work!
Really fun concept!
Wish there were more levels, but really impressive for 50 hrs
Really polished game that was a good deal of fun to play! The little dice in the walls were a really cute detail. One small suggestion I would have would be to have the die teleport to the players hand. It was kind of tricky to teleport the die to you and then try and grab it. But I hope you make more levels and explore this mechanic!
i have good news because that already works in the updated version!
For the tutorial, it was not clear that the shape of the level was to tell you to use the "R" key, I only figured it out after accidentally pressing R and getting somewhere in the level. This could easily be fixed by actual text instead of using the terrain. While the weight of the die to affect stuff is cool, the randomness of the roll makes it frustrating, especially when it was difficult to get the die into the needed spot, just to have to do it again because the die wasn't the right weight
The puzzles and overall presentation were really great. Awesome work!
I like the idea that difference die faces have different physical properties, and that you can use those to solve puzzles. But if it's really just a tool for solving the puzzle, then I don't see why it has to be random and in fact it is frustrating to get the wrong die face when there is only one outcome I'm looking for which will work for what I'm trying to do. Issues of controls aside, on the whole I like the puzzles and world you put together and it was fun to figure out how to solve them and I appreciated the snappy sound design and moody ambience.
quite the unique review tbh
i was actually worried about what the point is in making the die roll random densities if you can just bruteforce whichever of those you want, but once i made the game and added the soundeffects i found rolling the die actually quite satisfying to the point where doing that on its own was fun to me.
you're the only person so far that pointed out my doubts about that exact thing!
i am planning to make a post jam version, and already working on it.
what do you think of having a non-roll throw option (right click) and the preexisting roll throw(left click)?
i don't think i could've designed the concept of this game in any other way, because dice inherently don't always give you the result you want, but i think giving the player the choice to throw the die without rolling it would make bruteforcing the correct density its own, deliberate part of the game. perhaps i could use that somehow for branching paths, where the random value of the die decides where you can go?
i feel like the only part truly ruined by this were the last two rooms in level 2.
because:
* for the 2nd room it was just designed really poorly.
* for the 3rd room the throw without roll mechanic would've probably made things less unnecessarily cumbersome
please tell me what you think
Creative, fun, and beautiful, great job!
I love the tileset and character animations! Very nicely done.
Really neat gameplay & visuals! Wish there were more levels <3
lovely art feel. cool sfx. music fits very well. took me a while to get used to the mechanics but once i did it was so nice!
Good job, keep up the great work!
This is such a cool idea, and the execution is basically perfect! The art also fits so perfectly!
Great game!
Great idea of combining density and dice value!
ahem;
fellow godot enjoyer
Still though, i wish there were more levels, really like the ideas put out on this one
Physics are a bit janky at times and without the R key i would have gotten softlocked alot of times, but its really good! I would update it if i were you, quite fun to play despite how small it is right now!
Very cool art style and pixel art, the dice jittering a little bit but once you understand what q and e does you figure out the levels, nice work!
Would have loved to continue playing... Love the visuals and the music fits in perfectly. There were some glitches with jumping and physics but hey, that's part of the fun, right? With some more features and rooms there might be a full-on game there. Great job!
The mechanic was pretty interesting! I really liked the art and sound effects, but the character did feel a bit janky to control. The tutorial was cool, but it took me a long time to see that that was a mouse icon, other than that, I really like the tileset and how the art looks!
Ok this have has some really cool polish to it. The lighting, physics, animations and art just flow so well. The satisfaction of rolling the dice is just juicy. I did not realize I could use my mouse for the longest time and got stuck being unable to swim under water but I quite enjoyed my time here. Good job on the design and music as well. Thanks for this experience.
Would love to hear what you think of our little project.
Oh hey ! Similar-game-bro, your game looks amazing and the music is so soothing. I really love how it feels and how the animations look . and the tutorial is brilliant. It's great work and I'd love to see a longer release.
Really unique concept and great atmosphere! I really liked the idea of the different dice affecting their density and was honestly a bit sad that I ran out of content. The graphics are nice and the sound is pretty good as well. The one thing that I would say needs to be improved is maybe the character movement, because right now it feels a little unsatisfying. Overall, a really nice and unique game! -Sincerely, Henry_Hamster