Its a fast paced action rythm game. Very polished for a jam I like that. I think trying to running away is a better strategy instead of hitting other dices. Well done mate ^^
here is my highscore :P
Criteria | Rank | Score* | Raw Score |
Presentation | #124 | 4.424 | 4.424 |
Overall | #176 | 4.020 | 4.020 |
Creativity | #303 | 3.939 | 3.939 |
Enjoyment | #362 | 3.697 | 3.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each beat in the background music results in our dice rerolling, and different faces of our dice result in distinct actions!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Its a fast paced action rythm game. Very polished for a jam I like that. I think trying to running away is a better strategy instead of hitting other dices. Well done mate ^^
here is my highscore :P
I’m addicted to your Art!!! It reminds me of Cuphead and it’s one of my fav games!
The presentation is really outstanding! The concept and implementation were enjoyable... Seriously great job!
Very good presentation. It was incredibly hard to react to the rolls, and my die just stopped rolling itself at some point about a minute in. I really liked how you can smash into other dice with a move, that felt really good to play.
Wow, what a cool concept! I loved the way you incorporated the dice into the game and how your movement and shooting is restricted by the dice rolls. The art style was great and animations were really smooth too! The only thing was that I felt there wasn't enough time to react to the dice rolls and I think maybe slowing down time a tiny bit or expanding the window for decision making would make it less frustrating. Regardless, I really enjoyed playing. Nice job!
After the voting period is over, we may add background music with lower BPM to make it possible so that the player can experience the game with longer decision windows. Lots of players found it not-so-easy to control the player in such a small period.
Thank you for your feedback and for playing the game!
The art and the music are very good to only have been done in two days, and I really like the idea! I do wish I'd have had more time to process what I was doing before shooting at a wall and running straight into a die lol, but I really liked the game!
Fantastic presentation with the art style and aesthetic. Very interesting concept where your rolls are time based rather than something you have control over. Simple controls, great abilities. I wish there was a little more control over certain things, for example the distance that you travel during movement rolls.
Really perfect for a jam game ! Maybe a bit too fast on the rythm though ? But that's just a matter of taste and it's my only criticism ^^
Great job ! Full five stars !
Damn, the concept is so cool!! Couldn't give less than a full 5 stars to this master piece! Good job!
As an absolute sucker for rhythm games, i really like this game :D I love the fact that everything happens on the beat of the music. The art is also great; very simple, yet effective. Amazing job on this!! :D
Very fun to mix rhythm into the random theme - nice and creative!
Shame about the bug in the browser version - had a good start of a run ruined by it, but otherwise very well done.
I really liked the visuals! The concept was also very interesting!
It may be short, but the concept is amazing! As a mobile time waster this is great. the art direction is spot on too.
Really fun game! Was a little difficult to shoot at the enemies while trying to run away but that is the challenge of the game I guess! Really like the art! Great job!
Really fun concept and gameplay, and the art is really good.
Overall great job!
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