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A jam submission

Against All OddsView game page

Roll the dice in this side-scrolling shooter
Submitted by Ameidox (@Ameidox) — 1 hour, 6 minutes before the deadline
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Against All Odds's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2644.2274.227
Enjoyment#5503.5453.545
Overall#5503.6673.667
Creativity#17423.2273.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every wave of enemies the player rolls giants dice to decide on power ups or power downs

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits) (+2)

The visuals are very nice, I really like the idea of the big dice in the background! The music is also good! Gameplay-wise there could be some improvements, for instance I think it would be better to have the gun aim follow the mouse to give more control to the player, which is usually expected in these games.

Submitted(+2)

Really juicy, the presentation is top notch! However, the field of view is a bit too small, and the difficulty is unforgiving. Healing is never enough, and I can't really understand how exactly the roll result corresponds to the stat outcome. I really enjoyed explosive friendly fire for some reason. Loved the music!

Submitted(+2)

The visuals and aesthetics are really great, though I had some tough time gettin used to the controls, with mouse button being "shoot", but not in the direction of the mouse. Also I believe there was small lag between actual shooting.

Nevertheless, solid game, nice job!

Submitted(+2)

The art and sound for this game is amazing. The feels of the movement and shooting are also great. It does feel a bit hard to dodge enemies and bullet while trying to shoot them.

Submitted(+2)

Really liked the aesthetic, the game was fast paced and fun though I was only able to get up to wave 7. Some tweaking of the weapon timings might be needed but I enjoyed it a lot.

Submitted(+2)

really great art and game mechanics well executed!

Submitted(+2)

Could use some more defensive options/mechanics, but otherwise it feels nice to control and it's satisfying to blow up other enemies, haha. Aesthetics are great too!

Developer

Thank you!

Submitted(+2)

Cool to see a run and gun in this jam lol. Loved the overall presentation and the art. I found the sniper had too long a delay to really be useful. The same goes for the grenades shot from the grenade launcher. The pistol and the machine gun were the most useful primarily because of their rate of fire. I got till wave 4, though I'm not really a fan of the number of enemies thrown at the player in later waves. The only defensive option you have is your jump, and when there are a lot of enemies and bullets being thrown at you, there isn't really any place you can jump to.

None the less though, this is still a cool entry. Well done

Developer

Thank you for your feedback! I'm aware of the lack of balancing, I'd like to fix it in a post-jam version!

Submitted (1 edit) (+2)

The game looks super polished from the gifs so I'll download it which I normally don't do.

Edit: It was worth the download. My critiques are that with weapons like the rpg and sniper, there was a time frame after you shoot them where you couldn't for a while, so it would've been nice to show that "reload" time sort of.  There was also a minor bug where it always said you survived 6 waves when you lost. Other than that 5 stars.

Developer

Thank you so much for downloading it! Yeah, I added the death menu last second and I forgot about that, and I wanted to add a reload bar but I didn't have the time. Defiantly gonna do a post-jam version though! 

Submitted(+2)

Super fun game! The artstyle and music are a great fit and the gameplay feels really nice and rewarding. It’s a really welcome challenge that doesn’t get boring

As an idea for the future: It can get really cluttered so maybe some elevation (different layers etc.) would be nice (?)

Well done!

Developer

Thank you! I thought about having elevation but figured up it would take too long to implement.

Submitted(+2)

Super strong art style, the game looks and feels really polished! I had a blast playing, though the later waves got too frenetic for me.

Submitted(+2)

Pretty hard but very exciting experience! My record is only 6 waves)

Developer(+1)

Thank you! Mine is 8 lol

Submitted(+2)

Dice block with a gun was not a concept I was expecting lol

Fun game! An extra mobility option like a double jump or a dash would've been appreciated. It's really hard to dodge everything when the enemies are so large and bullets travel so slowly.

Developer

Thank you for the feedback! I actually did think about a dash, it seems that I should've added it..

Submitted(+2)

Cool art and animations, a bit too hard for me and the result of the dice on the lvl is not clear. Menu Ui doesn't work. cool music

Developer

Hey! Thanks for the feedback! What do you men by the dice result is not clear? The result is shown on the screen. What menu doesn't work?

Submitted

hi ! The "Menu" UI button in the game over menu didn't work :)

I mean when it rolled 6 I didn't know if + enemies was only for next wave or all of them, same for hp 


Ha and the grenade thrower was really hard to use against fast moving enemies, the grenade detonates a bit late maybe ?


Other than that, digged it !

Developer

Hey! Thank you so much, I really would've liked to fix those small and frustrating bugs or mechanics.