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Dice-A-Thon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4091 | 2.073 | 3.167 |
Presentation | #4677 | 1.964 | 3.000 |
Overall | #4784 | 1.928 | 2.944 |
Creativity | #5248 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hey, this is a really fun game actually! The artstyle is very neat and the music + sound effect are very fitting.
Originally I wanted to share my highscore and challenge others to beat it, but after a few minutes of gameplay I somehow lost the ability to die? I believe it must have happened around the same time as the music cut out. Nontheless, my highscore is 2381 as that was the point where I had to stop playing.
I think the concept of the game is great although I think there are a few things that could be polished or improved.
- The big ? dice are very op and spawn far too many dice. Also their hitbox lingers too long after being killed. - I like the idea of the eyes on the dice being their hp, but I don't see that concept being fully used as the dice that I am shooting are random from what I understand? I think it would be nice if there were power ups that allow me to deal more damage or shoot faster. - The screen clutters with way too many enemies, way too quickly. To solve that, you could combine 2 1 dice into 1 2 dice and so on and so forth, similar to how agar io works.
I think all in all this is a fun and enjoyable game made during such a short time frame, and I also think you have created a basis for a good game if developed further.
Cheers!
Hey, this is a really fun game actually! The artstyle is very neat and the music + sound effect are very fitting.
Originally I wanted to share my highscore and challenge others to beat it, but after a few minutes of gameplay I somehow lost the ability to die? I believe it must have happened around the same time as the music cut out. Nontheless, my highscore is 2381 as that was the point where I had to stop playing.
I think the concept of the game is great although I think there are a few things that could be polished or improved.
- The big ? dice are very op and spawn far too many dice. Also their hitbox lingers too long after being killed. - I like the idea of the eyes on the dice being their hp, but I don't see that concept being fully used as the dice that I am shooting are random from what I understand? I think it would be nice if there were power ups that allow me to deal more damage or shoot faster. - The screen clutters with way too many enemies, way too quickly. To solve that, you could combine 2 1 dice into 1 2 dice and so on and so forth, similar to how agar io works.
I think all in all this is a fun and enjoyable game made during such a short time frame, and I also think you have created a basis for a good game if developed further.
Cheers!
Hey, I liked your game, the music fitted well and the gameplay was smooth. The idea that you have to go back to a spot where you got the enemy to reload your ammo was clever. However I felt like the dice theme was only really present in the theming and not that much in the gameplay. I noticed one bug, where for some reason I stopped taking damage. Nevertheless, great effort! You completed the game jam and have a fun functioning game to show for it!
DIE!
I like the black and white aesthetic! With a bit more polish it could be really great