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Re-Roll-Load's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2992 | 2.494 | 3.111 |
Creativity | #3220 | 2.673 | 3.333 |
Overall | #3461 | 2.494 | 3.111 |
Presentation | #3888 | 2.316 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Re-Roll-Load when you reload your weapon two dice are rolled which determine your amount of ammo and the amount of lasers you fire at once.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
awesome submission. It's a novel mechanic but it works well
Solid entry! The dice rolling mechanic is really interesting. I feel like the audio is a bit lacking. Make it louder, have some punch! Plus the music is a banger, don't leave it in the background! It lacks a bit of feedback when getting hit too...
Very good entry overall, nice job on making that game in 2 days!
I really like FPS' and I'm glad to have found one in the jam. Nice use of the theme and great overall feel!
I love the doom aesthetic and strafey combat! This game could definitely be expanded to include more weapons and enemies!
Thanks! I am definetly thinking about expanding upon it!
It's a really cool idea having your gun affected by dice rolls like this, and I think there's a lot of design space for multiple weapons (not just a shotgun). Like maybe you have a machine gun that rolls for how many shots are in a burst instead of spread.
I do think the two dice should be balanced rather than completely random, however. Like maybe they always add up to 7, so if you roll a 1 on ammo you get 6 for spread. It felt very fun getting two sixes and not fun getting two ones.
Thanks! I really wanted to do more with weapon variety like having a massive one shot kill for snake eyes. But time got the better of me.