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DiceChess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4096 | 2.291 | 3.500 |
Overall | #5194 | 1.746 | 2.667 |
Presentation | #5308 | 1.637 | 2.500 |
Enjoyment | #5731 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It Based on dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Thanks for the game! Chess + Dice is a cool combination!
The good:
The bad:
An idea for an improvement:
This isn't meant to be as harsh as it sounds. I think with not that much work there can be a great casual game in this, with only minor, cosmetic changes. The core of the game is sound.
Thanks for participating and I hope we'll see you in the next jam! Good luck.
The game looks awesome and I love the idea of your piece not only changing how far it can move, but also just how it can move. The tutorial/first level was helpful, but I still didn't feel like I understood everything and in later levels I felt like I lost for reasons unknown. Add some sound effects and some text boxes and this would be amazing!
I like that the visuals fitted together and it having a chess reference is always a plus in my book. Congrats also for making a tutorial level. I guess after the second level time ran out on you guys. As for points to improve:
1. Add any feedback on the move (simple sound or animation)
2. In chess you end your move on placing a piece, clicking the dice was an unnecessary step in my oppinion.
3. A suggestion would be nice that the player completed the final level.
I'm really into the game's concept. The dice aren't used in a particularly unique way but the rest of the ideas and mechanics that were built around it are quite interesting. Sadly the controls weren't very clear from the game's UI and it took me quite a while to figure them out, which is fine for a game jam, but it would have been nice to see a short explanation on the game page.