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A jam submission

DiceChessView game page

You play as pawn witch movement under contorll of dice roll
Submitted by NazarDoe — 1 hour, 8 seconds before the deadline
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DiceChess's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40962.2913.500
Overall#51941.7462.667
Presentation#53081.6372.500
Enjoyment#57311.3092.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It Based on dice roll

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+1)

Thanks for the game! Chess + Dice is a cool combination!

The good:

  • It works!
  • It's a creative take on how to integrate dice into chess.

The bad:

  • Very little is explained.
    • I didn't know I was supposed to move the king onto my own queen, that's a bit counter-intuitive.
    • I didn't know what the controls were at first and had to experiment instead of getting them explained.
    • I didn't know I had to click on the dice at the end of every turn. Which was also kind of annoying.
  • The pixel art style is both technologically obsolete, not very pretty, and hard to read. I had trouble recognising the figure I just rolled, and was surprised at times to be able to move like a queen when I thought I had rolled a bishop. The standard 2D chess set used in literature (in high definition, not pixel art) would have been an improvement, a free 3D chess set on a wooden board should have been doable.
  • The game is not challenging. The challenge is in figuring out how to play it, after that it's trivial.
  • It's too short. After all the heavy lifting of building this game, would adding one or two more levels (which should just be a file each with the location of the enemies) really be such an issue?

An idea for an improvement:

  1. Improve readability of the chess figures.
  2. Change the controllable token to the piece it moves as each move.
  3. Don't let us see our or the enemy's movement possibilities, let us visualise them. Maybe make that into a challenge mode so people can choose.
  4. Remove the need to roll the dice manually and roll them instantly. I know you wanted to push the theme of the jam, but if I want to play this I want to click-click-click my piece over the board quickly without having to click on the dice or wait for a result that is calculated instantly anyway.
  5. Generate levels randomly. Should be easy, infinite replayability.

This isn't meant to be as harsh as it sounds. I think with not that much work there can be a great casual game in this, with only minor, cosmetic changes. The core of the game is sound.

Thanks for participating and I hope we'll see you in the next jam! Good luck.

Submitted

The game looks awesome and I love the idea of your piece not only changing how far it can move, but also just how it can move. The tutorial/first level was helpful, but I still didn't feel like I understood everything and in later levels I felt like I lost for reasons unknown. Add some sound effects and some text boxes and this would be amazing!

Submitted

I like that the visuals fitted together and it having a chess reference is always a plus in my book. Congrats also for making a tutorial level. I guess after the second level time ran out on you guys. As for points to improve:

1. Add any feedback on the move (simple sound or animation)

2. In chess you end your move on placing a piece, clicking the dice was an unnecessary step in my oppinion.

3. A suggestion would be nice that the player completed the final level.

Submitted

I'm really into the game's concept. The dice aren't used in a particularly unique way but the rest of the ideas and mechanics that were built around it are quite interesting. Sadly the controls weren't very clear from the game's UI and it took me quite a while to figure them out, which is fine for a game jam, but it would have been nice to see a short explanation on the game page.