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Rhythm Never Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2949 | 2.789 | 2.789 |
Presentation | #3030 | 2.684 | 2.684 |
Overall | #3289 | 2.561 | 2.561 |
Enjoyment | #3738 | 2.211 | 2.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses dice as sprites which can be rolled
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Props to you for developing in pico8!
I think the biggest thing this game needs (besides music) is some visual feedback. I can't really tell whether I'm hitting the notes or not, with my only success indicator being how many stars I get at the end. Indicators like a big colorful splash effect or a "Good!" pop up or a nice satisfying sound when I successfully hit a note is the lifeblood of these types of games.
There are some other weird choices that I think are really fighting with some genre staples. Like having the arrows ordered as [^v<>] instead of [<v^>] fights my natural intuition. And the core mechanic of having to wait for a random roll in order to hit a note correctly really detracts from the rhythm aspect.
That all said, I real appreciate you for putting something unique and experimental out there. I know making anything at all happen in pico8 is challenging, so submitting a finished product at all is impressive. Keep at it!
Like the graphics, but a rhythm game without music is kinda hard to make fun...
I hate to say it but this game is like actually inscrutable. I cannot figure out what is supposed to be happening for the life of me even after reading the controls, and there's no sound or feedback for anything. A rhythm game without music is an odd choice. Nice that you managed to add multiple levels and layouts though. Not really sure what the dice are doing here but i think they just kinda made everything way too complicated. Decent presentation though.