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HELLFROST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #610 | 3.907 | 3.907 |
Overall | #848 | 3.512 | 3.512 |
Enjoyment | #889 | 3.352 | 3.352 |
Creativity | #1615 | 3.278 | 3.278 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character throws dices to kill monsters
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was super fun! And it looked amazing too, great work
I almost made the same concept, (but instead of top down a fps)
Really like that dice sound xD
I didn't understand what was the deal with the dice ability though
Did have fun!
E 4
C 3
P 5
There's something really satisfying about the sounds of dice rolling on a wooden table top (great sound design)! I had good fun with the game, figuring out the powers, and trying to stay away from the little enemies! The art is top notch, consistent with the table top D&D theme. Good job on a well made game! :D
Thanks for playing! We are glad you enjoyed it :)
Good game, I like the art style a lot
Great job!
Thank you!
Greate game !
but an ogre runned away from me T. T so i couldn't finish my first try
ho and can you explain the stealth power ?
Sorry about the ogre, we will punish him and make sure that noone escape from the arena :)
Stealth makes you invincible to any attacks and you can go through the enemies.
Thanks for playing!
its a fun game, though the player is a little slow, the art was cute though!
The art is absolutely gorgeous - you've got such a strong sense of style, and I loved the diversity of enemy designs.
Gameplay is also really strong, I love a top-down shooter and this plays really well. Took me a minute to figure out the dice powers, but once I did they worked great and encouraged less bullet spam and a slightly more considered approach to ensure I got the most out of them
Great game :)
the visual part of the game is great!
I really hope that this is a start of something big!
Nice job!
Nice pretty game thk !
Very good art and alot of fun playing this shooter - did ignore the dices to the side though cause i had to focus on the game
Nice game! It was hard to track what was going on mechanically, but I understood enough to have some fun. Good work!
First of all congrats on your submission p1g30n, LokiTrickster. I think Hellfrost is the start of something big. With new features like rolling, dashing and jumping abilities and also more juice. Obviously due to time constraint I know you couldn't add more, so I encourage you to update it more, it has charm. I will suggest to rethink the right side menu, because the game is so fast paced that I didn't have much time to check it out while playing. Keep up the good work!
We're already thinking about the solution for the right menu, as it's the biggest problem currently :( Thanks for the playing and for your feedback!
very cool way of implementing the dice! i will say that it seems a bit fast paced to have to keep track of everything on the right, but i loved the gameplay! awesome job :)
Completely agree that it's hard to track things and we already thinking of the solution :) Thanks for playing and your feedback!
I see you're already tracking that dice abilities are hard to track while you're running around - that was my primary complaint. Otherwise everything looks and plays great!
Very cool art style! GJ
Game was fun. I love the art and sounds. I don't know how shields work but I still survived 3 waves 😎
Great work!
Fun! I like the presentation a lot. I'm not sure what the different colours of shields mean though!
We've planned that the color mean an element of the dice, but sadly didn't have time to add normal particle effects. Basically red dice is fire and blue is ice. So red shield blocks blue dices and vice versa. Gold shield blocks both and bounces dices back to the enemies. Thanks for playing :)
It was really fun, I love the style tho I wish the characters were a bit bigger. Shooting enemies is satisfying and it is just hard enough. I would've loved it if it were a bit easier to know if and what power you have because looking right when ten goblins are chasing you isn't an option :D.
We realized that it's hard to track dice abilities during the battle too late :( We already thinking of solutions and we'll surely polish the game. Thanks for the feedback!
Nice work! I enjoyed both the art and the gameplay. It was cool how you showed the dice values in advance so that we could hit the little enemies with the low-value dice and the big enemies with the high-value dice. It would be cool if you added a mechanic to let the user save a dice for later.
Thanks for the feedback! Good idea, added to the list :)
Cool art, pretty well polished
Thx, we worked really hard on this xD