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SLICE & DICE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #778 | 3.409 | 3.409 |
Overall | #1141 | 3.379 | 3.379 |
Presentation | #1450 | 3.409 | 3.409 |
Creativity | #1507 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You upgrade your weapons using your dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoyed the mechanics! It's cool that there are several way to use each weapons. Some seemed more efficient than other, but overall they feel all nice to play with. The upgrades with the dices is also interesting. Not sure if "re-rolling" is that useful, it seemed to risky for me. ^^'
I'd say the main issue is that the game can become a bit repetitive after a while. Upgrading the weapons stat is nice, but doesn't change the way of playing (beside switching between weapons). There could be more visible evolution. Just like the chain's range, which is a clear visible improvement!
Overall it was a fun entry to play, which was able to offer several great mechanics. Well done!
very smooth! the multiplier is weird I put 6 and 2 and it become 4
A pretty enjoyable rogue-like. The little ghosts with their hover animations and "puff" death animations are quite nice. The re-roll altar seemed kind of useless, since you have a pretty big chance of getting a six or five on the dice altars, so after that I just kept feeding my dice' multipliers. It was pretty fun just going through the levels and waving my heavily upgraded chain :D Good job :)
This is a really solid game! I loved the idea of rolling the dice and using multipliers to boost damage and whatnot. The only thing I'd say is I lost some dice from wrongly understanding the multiplier, so maybe it could be a bit more forgiving like an undo button or like it doesn't make the transaction final until the player removes the dice from the multiplier. Other than that, adding a bit more of that game feel with enemy knockback and damage numbers would go a long way in improving the feeling. Overall though this was a super solid entry and very fun to play. Well done!
I really like the start of the game and the style! Hope you continue to develop and make it a fully-fledged game. I think adding a little more speed to the character would be good as well as different types of enemies. Overall it's an enjoyable game :)
I really like the style of the game!