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At Card's Mercy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1421 | 3.357 | 3.357 |
Overall | #1777 | 3.119 | 3.119 |
Enjoyment | #1985 | 2.857 | 2.857 |
Presentation | #2004 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you have to endure random actions cards force you to execute
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the concept of the cards potentially killing you but also being your key to winning. Nice little game, good job.
Nice job! I really respect that you integrated random level generation into a game jam game, super impressed with that! I also like some of the nice touches, like the darkening of the screen as you run out of moves and the bright cards draw your focus to ensure you know what to do. I wasn't sure however how many moves I got each round before I was forced to draw a card. Regardless, nice job!
Nice but a bit empty..
Loved the pixel art !! I think you nailed the atmosphere and aesthetic , Good Stuff Overall !!
Could use a little more explaining, but I enjoyed it!
Nice game! good graphics and sound effects. I wasn't sure what to do after I got the cheese. Great job!
fun concept but it crashes after you get the cheese
I really liked this demo. A good way to use the theme. It is a bit empty right now. There seems little use to actually explore the dungeon to get through the cards. For some reason the maximum health is 2 and a half, and getting the cheese then does nothing. There are a few bugs. The random walk can move you into walls, and rapidly clicking the cards and moving can desync you with the grid. Also it is not clear how many steps you have before you have to draw a card.