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Dice Board's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2028 | 3.129 | 3.129 |
Overall | #2737 | 2.774 | 2.774 |
Enjoyment | #2821 | 2.548 | 2.548 |
Presentation | #3125 | 2.645 | 2.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roll of the dice moves you, and its score dictates how you knock back your enemies. However the game is not random, the deice rotates by how much you move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It is quite fun at the moment. There is a lot of potential to this game.
This seems like a really fun game but it's hard to play without knowing how far you're going to go. I like the strategy here of trying to hit enemies without getting hit yourself, but it's nearly impossible to do because anytime I try to go in for the kill I over shoot and fly off the edge. It's a shame cause I think it could be a ton of fun if I just had some indication of how far I'd go. It wouldn't even have to show the exact amount your going to move, you could even just have some sort of meter that slowly rises the longer you hold and you have to gauge how far you're going to go based on the meter. Just a simple fix like that would go a long way.
I feel like there's some potential and strategy here, but it's really hard to play because I don't know how long I have to press, or when it's my turn. If you guide the player a bit more with some clean & simple UI, you should be on the right track to something really interesting.
Nice game, although I had to play the game before I understood exactly what the instructions meant (probably just me). I like the fact that you used the theme to make a puzzle game instead of just making a game where stats are randomised.
It took me a minute to realize that I was allowed to throw enemies off the board due to the wording of the rules. Despite this, the game still has nice presentation and a really interesting concept.
It's cool that the roll doesn't determine how much you move, but rather how far you push the enemies! I also like the difficulty scaling, with the "even" or "odd" enemies, and the falling spots.
Really enjoyed it, and kept me playing for quite a while! Clear graphics and some nice room to strategize! A bit more oomph with some sound effects and it would be fantastic!
But overall great work! :D
It was fun once I got the hang of it! I think some sort of indicator to show how far the die will roll while you are holding the key could be helpful.
Simple and fun
I had a bit of a struggle with responsiveness (ditto comment below) until I switched browsers, but then I found myself really enjoying a lot of the ideas! If the Jam had given you enough time to get a working animation in here for the player, I think you'd have something genuinely really great, because I think without it it feels like there's less going on than there really is. I do think this could be developed into something if you can still bear to look at dice after this whole thing is over! Great work!
Simple but fun game :) I love the artstyle as well
Really nice game! For one moment, i forget what i was doing and just enjoy the game. Well done!
It felt a little bit unresponsive at times but that could have just been the browser.
Some more feedback & juice could have made this really satisfying to play.
Nice work for 48 hours!
Neat game. A rolling animation would go a long way for the UX, but there's definitely a kernel of a really fun arena-based game here. The controls feel quite clunky at times, jumping two tiles or not reacting to presses. I was a little confused about the net in the top right, as it didn't seem to react to any of my movement. Nice job!
Cool concept, but I couldn't really figure out the rolling. I always found myself rolling more or less than intended and flying into enemies or off the edge. Other than that, good game, randomness adds a lot to it and even and odds add some strategy too.
Nice idea for game and randomness add some depth to game.
its actually not random! Its a bit like yours, however far you roll is how much the dice rotates. I just couldn't figure out the animation in time!
fun little game! i like how you add the even-odd mechanic, so its not that static. Great entry!
Great idea. This is a fun little mini game. I would have enjoyed some more juicy animations / particles.
~ Linus