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Roll For Damage 🎲's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #167 | 4.333 | 4.333 |
| Enjoyment | #556 | 3.543 | 3.543 |
| Overall | #642 | 3.617 | 3.617 |
| Creativity | #2448 | 2.975 | 2.975 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Enemies are Dice, and a large portion of the gameplay is based on random numbers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun! Very good visuals! Good game:)
thank you so much! Glad you enjoyed it
Thanks!
Very clean, the color code for projectiles and light effects work very well together! I simply wished to have an extra small feedback when hitting enemies to have even more juice ;)
Thank you! We'll keep that in mind :D
The game is very visually pleasing. I had no idea what I was doing, but I had fun shootin' n' tootin.
Glad you enjoyed it!
Now that's a juicy game! Love all the character you gave to the enemies with all their little animations. The only thing missing is some d12 representation.
Thank you! :D Yep, d12 is on the features list for further development xD
Interesting game. Nice graphics. Please check out my game.
thanks! I'll be sure to check it out
This is so far my fav. Im gonna steal this game after the jam XD. Also could you pls check out my game?
Really glad you enjoyed it! You can download it on the itch page and we plan on continuing development after the jam if you’d want to follow it!
okiee
Graphics and sound effects are spot on! - it looks really polished. Gameplay is also great, but I kinda wish there was more variety in enemies, altough I understand that there probably wasn't enough time.
Thank you!
More variety as in more of the dice? We were planning on implementing the D10, D12, and D100 but ran out of time. But we already have a D4, D6, D8, and D20. If you have any ideas for how the D10, 12, or 100 should behave, let us know! We'd love to hear your thoughts!
Yeah, the time is the worst enemy. I guess you could add enemies with different kinds of projectiles - for example with homing projectiles or with laser / railgun attacks. But I suppose those mechanics would also need the player to be able to dash.
Well done on the presentation, I actually tried to do the same lighting in another project for a 2D game an it just didn't run in WebGL. Looks really nice and fun to play!
Thank you so much! Weird that it didn't work in webgl for you in the past...
Great game, I'm a fan of the lightnings, I need to learn how to do that.
Well done!
Thank you! For Lighting, here's a good tutorial by Brackeys in case you want to do something similar in the future :)
Thank you that's sweet!
Really love the art in this game.
Thank you!
A pretty and fun small game, both the player and enemies are full of character. Very impressive for a 50 hours developed game.
Really wish I could do shaders and lighting like this one, really adds a lot to the feel of the game.
Congrats on finishing the jam !
Thank you! Glad you liked the way it looked - For the shaders and lighting, here's a good tutorial by Brackeys in case you want to do something similar in the future :)
thank you! It was a delight working on it and I’m so happy with the end result
Great design and gameplay!
Thanks! :D
Dicely made!
lol Thank you!
Really nice visual and audio
Glad you liked it :)
bad
Care to elaborate? xD Would love to know what specifically we can improve
Great graphics and the main mechanic feels smooth and fun to play. Also I really love your itch.io page!
Thank you! Spent some extra time on the itch page so I'm happy you noticed!
Cool graphics and animations :)
Thanks!
I'm not sure what the green die is supposed to do. From my playthrough, it kind of just stood there.
It creates a shockwave when it first spawns, then just stands there - hope you enjoyed it nonetheless
Wow. This game was incredible. Insanely polished, with a crazy amount of enemies that "roll" their attack patterns. This definitely can be expanded upon, especially that one mechanic where the D6s become invincible when rolling high. It would be interesting to see a mechanic where other dice get a boost when they roll their highest, or maybe even a penalty when they roll low. However, a truly amazing game, definitely worthy of a top spot.
Thank you so much!
I had a real "WHAAAAAT" moment the D20 dropped! Though I have seen many games already using this same concept, I think I liked this one the best :P. Simple and Satisfying...
Yeah! :D Thanks for the comment!