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Dicey Puzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1785 | 3.214 | 3.214 |
Enjoyment | #1909 | 2.893 | 2.893 |
Overall | #2386 | 2.905 | 2.905 |
Presentation | #3225 | 2.607 | 2.607 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are litteraly the Dice, the game fits the them because you roll yourself, and you being the dice makes you roll the dice, yes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great job implementing a detection system to tell what side is facing up. The concept is creative and good luck. Great Job. :D
A really cool idea, hahah slopes are my mortal enemy as well. I really like this prototype and i can see why you want to expand upon it. I like the idea of each side of the dice have an effect on the level in some way, it could be expanded in a great many ways. I look forward to following your progress.
it was a cool idea. sorry to see it was unfinished.
Easy to get on and love the control of dice!
Nice, clean and crisp; with scope to explore what it means to be a di.
I like the movement of the dice, and this concept would benefit from additional time. If this was a 7-day Jam, I see how it could have evolved into a really nice platformer, as the core movement is great. If you choose to develop this further, I suggest toning down the randomness (say, having the roll when you enter the room decide what activates, and then making sure there is a way to solve the room with any roll). Good job!
The idea is pretty good on paper and right now good in execution. I hope you make this a reality in your own pace :)
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You have unique ideas. Unfortunately, it's short to play. I will I could enjoy it more. Hope you release full version soon
Really cool showcase of the mechanics! I think you did a great job with the core gameplay and I would have loved to seen more :)
Thanks for playing, i will continue working on it until it becomes a full game after the jam!
So although its not finished, I must say that it is pretty fun with the physics mechanic.
The controls are really well But I have noticed it was like pre-pre-pre-pre alpha. But after all the game has a lot of potential well done.
Well this was a 48 hour GameJam, i was running out of time. This was definetly a great challange for me because of my slow pace workflow.
GameJam games are supposed to be more like proof of concepts. I think this was a success i entered excited and left with a great game concept! :D
Very fun mechanic! Although i didn't realize i could jump until i completed the game. Maybe put al ittle tutroial of the basics at the beginning, nothing fancy, just needs to be lika a hurdle that you jump over. Other than that i think you managed to create an interesting concept here and hope you develope it more in the future!
Thank you for playing, i added a lazy controls menu in the corner of the pause menu, i do intend to continue working on it until it becomes a full game. Now that the jam is over and i have no time limit i can add good graphics, lots of puzzles and more mechanics.
am very proud, very good game
amongus layoutMade it to the last sign post! Game looks great, the reflections on the dice are very pretty, and it controls nicely too. Was wondering if there were any easter egg signs! Nice work, although I think the platforms could maybe have moved a little slower, they were quite unforgiving! I'd also think maybe it would be interesting if you could spin yourself mid air.
Curious to see where you take this after the jam!
Thanks for checking it out! It means a lot to me! Like i mentioned in the description and game info, i will continue working on this, adding sound effects, some calm music, lots of puzzle combinations and new game mechanics, variable tweaking, and definetly LOTS of easter eggs. I just wanted to get this proof of concept out there fast before the deadline!
Fair enough, best of luck!
Great minds think alike or something, right?
First of all, great idea for a game. The only thing that I didn't like is the lack of sound and the problem that some interactive object "turn off" too quickly after the die is on the wrong side. If you keep working on it, you may turn this into something even better!
Nice concept and fun to play :)