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Dice Trials's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1677 | 3.250 | 3.250 |
Overall | #1891 | 3.083 | 3.083 |
Presentation | #1995 | 3.150 | 3.150 |
Enjoyment | #2026 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game involves a lot of dice rolling.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love that this ends up playing like a sandbox game. I know it wasn't intentional, but it's fun to make crazy dice and turn it into an idle game, lol
Nice idea and presentation, can be really fun to play, however I must estate that it's a bit unbalanced bc once you get enough "roll all dice" and "add time" upgrades you basically just sit there with all your dice rolling automatically and an infinite supply of time and points, making it almost impossible to lose, but appart from that it's a neat game.
I skipped the tutorial, but I still understood how to play the game which is a good sign, so maybe a shorter tutorial or perhaps just a few lines of text INSIDE the game could've helped? Anyway, cool game! It plays well and fits the theme, well done :)
Hard to control. People just wanna play the game so you should've made the game simpler and easier to understand than making a tutorial you HAVE to sit through to understand the game. Visuals looked alright.