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A jam submission

Ancestral DuelView game page

Will the dice be in your favor to triumph from your opponent?
Submitted by Gatlink — 4 hours, 28 minutes before the deadline
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Ancestral Duel's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12533.4203.420
Overall#13013.3133.313
Enjoyment#13963.1203.120
Presentation#14583.4003.400

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player and their AI opponent have to roll dice to take actions during a duel.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted (1 edit) (+1)

What an interesting little game! I will admit that it is a little confusing at the beginning due to the confusing combat but overall very interesting! if I were to say add anything I would say more enemy types with diffrent attack types (lol sorry for not finishing the comment!)

Developer

What would you say? :o

What a cliffhanger!

Submitted(+1)

fixed it lmao

Submitted(+1)

The game looks really cool and is seems to be polished well. The only little flaw that I saw was that when I backed the AI  in a corner it still tryed to get backwards and forwards.

Anyway it was very fun to play and I would love to see a multiplayer version of it. 

Submitted(+1)

Presentation is clean and appealing! Cool interpretation of the theme, I just found it pretty easy

Submitted(+1)

Nice visuals and pretty deep gameplay. Loved it!

Submitted(+1)

Interesting idea. It would be better to have simple text to explain but we all were pretty limited with the time, so it's understandable. 

Submitted

Cool combat system, but would it be better if the opponent has a different weapon? :) Looking forward to your final game!

Developer(+1)

It was planned, but cut because of time constraints :(

Thanks for playing!

Submitted (2 edits) (+1)

Interesting combat system. If it has a flaw, I think its that it strongly favors the player as they go first. Being able to go all in on attack, knowing you'll strike first and don't need to worry about getting hit back as they'll die first. It seems optimal to just be on the attack, unless you roll really bad.

If that's fine with you then that's fine :) I dont know if you'd want to add an initiative 'action' that you could invest dice into as well.

I do appreciate how range effects your ability to hit, especially how being up right next to each other is a -2 penalty. 

Developer(+1)

First thing first, thanks for your comment! 
I know about the advantage of playing first, and I'm happy you talked about an initiative action because I had the same idea (but no time to implement it). It makes me think it's a good idea that I'm not the only one who thought about it.

I didn't prioritize its implementation though, because for me a jam game should be relatively easy. People testing usually don't have time to grasp every aspect of your game, they rarely spend more than 10 minutes with it. So I thought leaving the advantage to the player would be fine, and I focused on something else. 

I'm also happy you appreciate the range, it was something I really wanted to have and to do well. Again, I didn't have time for that but my plan was to implement several weapons with different range. I have the knife (range 0) implemented on my computer, but I did it after the end of the jam so I couldn't upload a build with it. I'll try to push a new build after the jam, if you care to try it!

Thanks again for your comment!

Submitted(+1)

I initially had trouble understanding when I hit an enemy and when I've been hit. Other than that i think you did a good job. I like that you can drag the dice to the different squares and is not rolled for you. That gives a certain strategic depth in my opinion.

Submitted(+1)

Super addicting system, should absolutely be put into a full game

Submitted(+1)

Very creative take on the Jam's theme. Fun game

Submitted(+1)

This was pretty sick, I didn't feel like the randomness of the dice screwed me over as much as it could've, and I felt like I always had a move I could make. Good game!

Submitted

Add multiplayer and you'll have a good product)

Submitted(+1)

Very solid concept, definitely can be expanded to something even better.

Good job on your game!

Submitted(+1)

Solid combat system, I enjoyed it. The AI seemed to struggle with movement, but other than that I could see this as an excellent combat system for a larger game.

Submitted(+1)

Great idea and visuals. Combat against AI is fun.

Remark: It looks like the game incentivizes putting points into other things than movement, because you're making yourself a better target and wasting a circle. This could lead to a scenario, where 2 players are not moving the whole game (especially in PvP).

Developer

it's funny because other players told me the opposite, that movement was really overpowered! I think it comes from the randomness of the AI. I have other mechanics planned that can make the moving action more interesting, like weapons with different range. Right now I feel like moving is still a good option, as it forces the opponent to come closer, making them waste dice in movement and giving you an opportunity to strike when they come to you.

Thanks for your comment, I'm happy you enjoyed my game!

Submitted(+1)

I kike how the game is simple and the SFX gave some spice to the gameplay. There is no need for recommended changes, but if it was made better, it would be a really good game! I LIKED IT!

BEST OF LUCK :)

P.S. Check out our game too. We would appreciate it if you do!

Submitted

I love the simple aesthetic, and the sounds work very well!

I admit that I only skimmed the explanation in the description - but it took me a long time to understand how I knew if I was hitting the other guy or if he was hitting me. Perhaps that could be made a bit more clear using a blood splatter, hit marker or some other indicator

Developer(+1)

Hi Loki, I totally agree with you. I think I'll also add a little animation on the cross in the wounds section when they appear, and maybe another one to show that one of your dice becomes red. Did you realize that getting hit would change one die?

Thanks for the feedback!

Submitted

That sounds great :) Yeah those 2 things did eventually click at the same time:

- the X's below the blood drops are hits that i've taken
- I'm losing some dice because of the hits i've taken

No worries!

Submitted(+1)

Really satisfying combat system
Good job!

Developer

Thanks!

Submitted (1 edit)

Nice combat system! Simple yet engaging.

Developer

Thanks for playing!

Viewing comments 20 to 1 of 32 · Previous page · First page