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Pip Flip Paradise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #13 | 4.701 | 4.701 |
| Overall | #27 | 4.355 | 4.355 |
| Creativity | #73 | 4.261 | 4.261 |
| Enjoyment | #80 | 4.104 | 4.104 |
Ranked from 518 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is forced to adapt to the stage randomly transforming. The game thematically incorperates dice as well.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Team Bugulon does it again!
I love the game and the sounds, especially the bouncing pads.
just WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAW
Very polished, really incredible.
I adore the player character and the music.
Had lots of fun, great job!
For a game jam this game is incredibly polished and looks like an actual release. Visuals are really nice, the feel is there and gameplay is smooth and responsive and the idea for it is of course really good as well. Overall a really good entry, and a game that is fun to play. Good job you guys!
Ótimo jogo em todos os aspectos !
This was really well presented and SO CUTE! And so inivative! Love it!
Impressive amount of polish, one of the prettiest games in the whole jam! I feel like you executed your purpose real well. I was very impressed by the amount of levels, but after going through the game, I realized that your decision to randomize which type of tile spawns really hurts your ability to make your level design feel that it was made with more intent. The fact that there's no "correct solution" to your levels means they require no specific order to your moves, so I felt a dissonance between the presentation as a puzzle-y game and the fact that it's more like a sandbox. I would really prefer if it had a quarter of the levels, but they were all designed to provide a meaningful challenge, but I might be missing the point of the game!
i did try to design stages not as puzzles to be solved, but more as environments that the player uses to create variable scenarios and problems that they must then adapt to. There was a lot of intent in most levels to at least attempt to try and get players thinking, but there is no clear- cut solution to any level.
Incredibly beautiful game! Everything about it was really great! The visuals, the mechanics, the levels, the amount of content, they're all really good and well executed! Real solid contender here
outstanding work!!
Sooooo cute!!! Looks great and feels fantastic to play! Good job!
Really well done! Great polish and I love how determining which tiles change into the next special tile type adds so much depth
Incredibly polished game, my number one so far!
Very fun game and great artstyle!
That's insane. You did so much in 48 hours, yet it's still very polished
The best game of the jam for me! really good job!
I feel unable to do so much in 48 hours!
The level of polish and amount of content is insane for a jam game. The game concept is interesting, it creates different situations each time with the floor being different.
I would not be mad if i had buy this game. The quantity of work is impressive, great concept, great execution, great sound design and level design.
This game is good! Well a team made it but still... Really like it!
Amazing game. Tiny self-worth after playing it. The only thig that helps is that there were like 8 people making this.