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Wizard Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2362 | 3.000 | 3.000 |
Enjoyment | #2494 | 2.667 | 2.667 |
Overall | #2850 | 2.733 | 2.733 |
Presentation | #3372 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll dice to get certain ability
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The mechanics are definitely there. The way the dice control you attacks is handled well. It looks like it just needed more time to be polished.
Unfortunately as it is unfinished it is hard to grasp how good the game is. However, it does bring some interesting ideas. With more time and development, I could picture this being a fun deckbuilding roguelike, like slay the spire, and the player thinking how to best influence rng to their advantage. giving rerolls is a very helpful option, but you could do with a clearer way for the player to distingush between the reroll phase, and the action phase.