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A jam submission

Rogue DiceView game page

This is a small rogue-like(ish) prototype where you use dice to move your player around a level.
Submitted by Vimlark (@vimlark) — 5 hours, 18 minutes before the deadline
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Rogue Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1774.0194.019
Enjoyment#2183.8553.855
Presentation#2614.2304.230
Creativity#2663.9713.971

Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 211 · Next page · Previous page · First page · Last page
Submitted

This was fantastic! I love how deliberate you have to be in how you move, and any actual chance for failure comes from the player making mistakes. It's also very visually clean and appealing.

Submitted

Such an amazing concept, executed amazingly well. Instructions were also incredibly clear and it wasn't long before I knew how to navigate the levels. Amazing!

Submitted

Absolutely incredible. You've already got a top tier game here.

Submitted

Solid Concept! Charming artstyle, I like the little details alot! 

Submitted

Dude, this game slaps. Super well done, and dare I say there is great potential to develop this concept further?

Submitted (1 edit)

Great game!

Submitted

The mechanic was really interesting, great job man

Submitted

love this one, very well made and polished! :-)

Submitted

This is great! It's really well made and cool!

Our game's dice mechanic are kind of similar as well! :)

Submitted

Overall It's a cool game-concept that was executed very well. The graphics are adorable and the music is nice and mellow. The gameplay was fun, but there are moments where it's frustrating. There were multiple levels where I got all the coins and busted all the ghosts and had to sit for minutes rolling to try to get to the exit, with nothing to do but reroll. Other than that though the game was very enjoyable.

Submitted

Loved it! 5/5

My only suggestion would be to design something "to speed things up a bit". the current gameplay rewards you for taking a long time collecting everything in a room. maybe after x rolls the level begins to fall apart, or invincible ghosts appear?

Submitted

A very fun game that had me thinking about how to optimize my movements with the least dice. Maybe end turn automatically when three moves are made?

Submitted

I stuck around until level 3, this is pretty fun. It would have a lot of sticking power if the clicking and dragging was made super fluid. I'd also be cool for the actions to have key-bindings, like 1/2/3 to select the die, and w/a/s/d to select the direction.

Submitted

Great game, nice visuals! Kinda annoyed when I just walked over the ladders all the time. Maybe ladders should be exceptions? This way you don't just walk over it if you roll a high number?

Submitted

Fun game and I loved the presentation!

The enemies are a bit simple and I see no reason to get rid of moving dice as they're quite useful.

Fun overall strong entry.

Submitted

Beautiful game! Though enemies are too slow/predictable, I'd like it if I had to be more cautious around them. Well done overall!

really fun game

Submitted

Great game! My only feedback would be to make the level auto end if you completely clear the level. Standing next to the exit hoping to roll a 1 was a real pain.

Submitted

The movement and mechanics felt a bit clunky to me, but otherwise it was fine.

Viewing comments 60 to 41 of 211 · Next page · Previous page · First page · Last page