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Rogue Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #177 | 4.019 | 4.019 |
| Enjoyment | #218 | 3.855 | 3.855 |
| Presentation | #261 | 4.230 | 4.230 |
| Creativity | #266 | 3.971 | 3.971 |
Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was fantastic! I love how deliberate you have to be in how you move, and any actual chance for failure comes from the player making mistakes. It's also very visually clean and appealing.
Such an amazing concept, executed amazingly well. Instructions were also incredibly clear and it wasn't long before I knew how to navigate the levels. Amazing!
Absolutely incredible. You've already got a top tier game here.
Solid Concept! Charming artstyle, I like the little details alot!
Dude, this game slaps. Super well done, and dare I say there is great potential to develop this concept further?
Great game!
The mechanic was really interesting, great job man
love this one, very well made and polished! :-)
This is great! It's really well made and cool!
Our game's dice mechanic are kind of similar as well! :)
Overall It's a cool game-concept that was executed very well. The graphics are adorable and the music is nice and mellow. The gameplay was fun, but there are moments where it's frustrating. There were multiple levels where I got all the coins and busted all the ghosts and had to sit for minutes rolling to try to get to the exit, with nothing to do but reroll. Other than that though the game was very enjoyable.
Loved it! 5/5
My only suggestion would be to design something "to speed things up a bit". the current gameplay rewards you for taking a long time collecting everything in a room. maybe after x rolls the level begins to fall apart, or invincible ghosts appear?
A very fun game that had me thinking about how to optimize my movements with the least dice. Maybe end turn automatically when three moves are made?
I stuck around until level 3, this is pretty fun. It would have a lot of sticking power if the clicking and dragging was made super fluid. I'd also be cool for the actions to have key-bindings, like 1/2/3 to select the die, and w/a/s/d to select the direction.
Great game, nice visuals! Kinda annoyed when I just walked over the ladders all the time. Maybe ladders should be exceptions? This way you don't just walk over it if you roll a high number?
Fun game and I loved the presentation!
The enemies are a bit simple and I see no reason to get rid of moving dice as they're quite useful.
Fun overall strong entry.
Beautiful game! Though enemies are too slow/predictable, I'd like it if I had to be more cautious around them. Well done overall!
really fun game
Great game! My only feedback would be to make the level auto end if you completely clear the level. Standing next to the exit hoping to roll a 1 was a real pain.
The movement and mechanics felt a bit clunky to me, but otherwise it was fine.