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A jam submission

Coastguard Radar - HuntView game page

Find smuggler boats with your radar. It's as easy as Battleships - or, is it?
Submitted by Narsiph (@Donteatthedevs) — 5 hours, 21 minutes before the deadline
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Coastguard Radar - Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#31482.7072.707
Enjoyment#36432.2442.244
Overall#37282.3902.390
Presentation#41512.2202.220

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It fit's in simple.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

FYI: Your twitter handle doesn't exist. If that's by accident, please let me know: I maintain a list of twitter users that contributed to a Godot game in this year's jam and would love to add you!

Developer

Hey,

I saw the mistake. It was a spelling error and I fixed it.  You don't have to add me since I am not active on twitter. There is simply no time for that left :)

Don't eat the devs.

Submitted(+1)

Great! I added you anyways. 😇 After all I didn't check the other accounts on the list for activity either. And well... You may change your mind one day. However, no harm done if you don't of course :)

Submitted(+1)

I like the idea of a dice-based battleship-type game, but unfortunately, I got good RNG early on and was able to just about cover the field in satellites. I suppose those are the perils of a randomness-based game.  I did like the art and sound though! It had a nice retro feel to it. Good work!

Submitted(+1)

Very good game idea indeed! It's really fun when it starts to get tricky, but it takes a while to get to that point.

Submitted (3 edits) (+1)

Adorable battleship game!


* Your difficulty curve was great, I loved it when I started to lose and it started to snowball right around when I stopped enjoying the core gimmick. Kept me engaged for a bit longer seeing my satellite spread get demolished.

* The sounds, UI, etc. all come together to give me a feel of "Missile Command" or a "Battleship" vibe.

* I think you could use some more "boat" effects, i.e. like a radar, just to sell the game a bit more

* One thing I think would really elevate the game is more interesting boat traversal patterns. As-is I found using a 1x2 grid pattern really helped me out in finding boats. Having diagonal boats, for example, would have killed my pattern (at the cost of game complexity, sure)

* The RNG didn't feel punishing until the end, and it took me a bit to find out even where it was (the number of satellites / missiles available). Maybe another mechanic could be more complicated satellites that give pros/cons to searching specific areas?

* I know 7zip is very popular on windows, but not everyone has it. For me I dual-boot and didn't have it installed. One thing to consider the next jam which might get you a few more plays


Pretty tight, solid experience. The leaderboard at the end surprised me :) #215!

Developer(+2)


I was working on my UI for after the game jam as I read your review. Thank you for your time! Everything you suggestes was in my plans but I skipped everything just to get the prototype running and staying on my work-life-balance (Normaly I would have been awake for 3 days straight due to an unhealthy motivation I build up for programming. This jam was to train myself just to do a basic prototype that shows the idea and me not overworking myself ^^)

Stay crunchy.

Submitted (1 edit) (+1)

I almost gave this a pretty bad score, but something about the game made me give it a second shot. I'm glad I did, my second play through was much more fun than the first.

That being said, the graphics are genuinely awful - I had to turn my brightness + contrast down hard, as well as cover the text with post-it notes before I could play comfortably.

What this does prove is that the base game is interesting enough to go through the effort of putting post-it notes on my screen. It starts off peaceful, but the difficulty ramps up really well. There's some good tactical depth in choosing whether to destroy ships, or let them destroy themselves at the cost of another satellite. The variation in shot number is a little too extreme for my liking, and it'd be nice to be able to see exactly how many ships you can let through before your game is over. The online leader board is a really cool addition for a jam game, and easily triples the replay value. 

I'll definitely revisit this for the post jam updates, it's a very unique entry. Just please update the graphics, I don't have that many posit notes.

Developer(+1)

Heyho

I absolutely promise that I'll update the graphics and I already chose a fitting color palette for the game. The randomness was sadly too extreme and many things were missing.

I really would like to have seen the post it notes on the screen though haha. The hard-random things will disappear after the gameJam and the radar will get a handy real-life feature (day & night mode) that I've already created.

Post it notes ^^ It's a bit sad that you have to take that measurement but also I had to giggle too.


Stay crunchy.

Submitted(+1)

glad to hear man, lmk when an update comes out >:) + maybe i've just been playing too many jam games lol, getting square eyes fr haha

Submitted(+1)

The idea is enteraining and the visuals are a lovely aeshtetic! Good job
Would love to see more of this game!

Submitted(+1)

This game is actually pretty cool. the graphics are a bit harsh at first, but it actually fits pretty well with the theme of the game. The sound effects are really minimal, but they add a lot. The only issues I had with the game is that it seems like even with perfect play, you can only keep up for so long until you're overwhelmed with numbers, and that the gameplay itself can be a little boring just because there's not a lot too it. But still a great entry and I'm looking forward to seeing those after-jam additions!

(+1)

i made it to a score of 142 until i tabbed out and once i tabbed back in i couldnt click on anything so i never got to see what my highscore would be, BUT i thought it was a neat idea. At first it was pretty easy but when they start spawning in rows of three you have to plan your 7 shots more wisely. Great game! Maybe add different enemies types and some items.

Developer(+1)

Tabbing made clicking/doing anything impossible? That's something I will look into since that is absolutely a major bug! Sad to hear that it stopped at 142 for you. There are many ideas that will dfinitively be implemented into the game.

Stay crunchy.

Viewing comments 28 to 21 of 28 · Next page · Last page