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A jam submission

Re.dieView game page

Turn-based rogue-like about dice rolling and Cyborgs
Submitted by Matthis Pillonel, rhum — 1 hour, 23 minutes before the deadline
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Play Re.Die

Re.die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#274.6464.646
Overall#794.1884.188
Creativity#1444.1254.125
Enjoyment#2723.7923.792

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a rogue-like where you use die combinations to interact with your enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 15 to 1 of 35 · Previous page · First page
(+1)

VERY GOOD

(+1)

I cannot put a note to the game but I assume this is a good one.

(+1)

Was the author of the game inspired by Blame! when creating the visual?

Developer(+1)

Absolutely. It was the main reference for our artistic direction. Good job pointing it out!

Submitted(+2)

The entire audiovisual experience is absolutely stunning. Excellent sound design, music and and art. Also love that the die had alien-like symbols, they weren't usual numbers but you could still get a sense of how much they were worth, kinda. Gameplay was pretty confusing at times, the UI had a lot of information and it was hard to keep track of everything but it's evident a lot of work went into the gameplay systems, I'm probably just too tired/dumb to actually understand them. I hope it'll have a longer and more interactive tutorial in a future release!

Developer

Thanks for the feedback. We're pretty happy with our game mechanics, but it is true that we didn't make an excellent job at explaining them in the tutorial. Actually, the symbols don't have any numerical values: for example,  a pair will deal the same damage whatever the symbol you use. The colors, however are important : if you don't attack an enemies with dices matching his color, you'll deal half the damage!

Submitted (3 edits) (+1)

Thanks for clarifying <3 Really looking forward to a future release! I feel like a bit of polish here and there (UI, menus, enemy attack animations) and some sort of narrative component layered on top of what's already there is all it'd need to become the kind of game that I'd happily buy on Steam.

Developer

Wow! Thanks for your kind words, much appreciated !

Submitted(+1)

Cracking visual concept

Submitted(+1)

This amaizing me enjoy a lot. Very good sound and art.

Submitted(+1)

its so cool 

Submitted(+1)

I especially like the art style and SFX, well done.

Submitted(+1)

the Ui is a bit confusing to me at first but I enjoy playing after a while. it's a very interesting visual it makes me want to know more about the narrative and the story! Amazing Art style!

Submitted(+2)

Such Dynamic and enjoyable visuals, the character designs were super cool and the animations were stellar, It did take me a while to understand what I was doing, but other than that I really enjoyed it!

(p.s, I would really appreciate it if you could check out my game, it is really short so it won't take long)

Submitted(+2)

This game looks bomb! very cool guys -nice job!

Submitted(+1)

What a treat to look at, looks amazing.

(+1)

Absolute banger of a game

Submitted(+1)

this game looks amazing

(+1)

Dham this one is sick!

Viewing comments 15 to 1 of 35 · Previous page · First page