Clever implementation of the dice mechanics. Might be helpful to make a clearer distinction between the invading bugs and the projectiles needed to destroy them, like greater color or design variation. Solid proof-of-concept, though. Congrats!
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Bity bugs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2509 | 2.950 | 2.950 |
Overall | #3570 | 2.450 | 2.450 |
Presentation | #3925 | 2.300 | 2.300 |
Enjoyment | #4018 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You choose the number by stopping the rolling dice. As per your number, you can shoot protector bugs of same power.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice one. The only thing is I wish the dice rolled slower so you can try to time your button press better.
Interesting concept :)
Had a bad time in my first run because I missed that you had to match the same number of protectors to destroy those incoming.
But I did like the mix of luck/skill on the dice.
Here's my feedback, hope it helps :)
- You shouldn't make players use space bar to confirm their choice in the menu, you should either go all in with keys or all in with mouse controls for the menu.
- Music is a bit weird and kinda irritating
- Font is little hard to read and How to Play screen is a bit too confusing in general, especially given that that's the only way to figure out how to play. Maybe add controls on the actual page, together with rules and maybe even some screenshots that actually show how to play with some text prompts.
- Gameplay is a bit too buggy I feel, although I think I managed to figure out what was intended.
- Units move to the side when I send them into fight which I think is a bug, if it's not, it doesn't really make sense to me.
- I think you should've made it so that dice rolls when you press the key. I don't think that timing mechanic doesn't really work in this case.
- Also, I think that using some more basic shapes for visuals would have worked better for this game. Current graphics seem like they are weirdly scaled.
All in all, I liked the idea but I think other issues really dragged it down.
I didn't mean to sound harsh btw with my feedback but I think it's just better to say what I really think. So I hope that maybe you can keep some of these things in mind for the next project.
Given that you're beginner, I'd recommend that you maybe try publishing your games to Newgrounds as well, if you're not doing so already. Players there are really critical though, but once you get used to it, you can learn a ton. And you also get more plays usually than on Itch.
Good luck on your game dev journey! :)
Interesting mechanic, need a while to master.
Small nitpicking, the font is a little bit hard to read.
Interesting concept. I really like the video style. It reminds me of missile command or maybe space invaders? I wish I had more control over which dice I could use instead of hammer space bar until the matching combo appears.
Cool idea, took me a while to figure out how I was supposed to play! But once I got the hang of it, it was immediate understanding. After a while, enemies stopped coming so I guess I won?
I think if I had to make a suggestion, I'd say make the dice on the left way bigger. I didn't even see it at first. It could also light up the lanes to show you which conga line of bugs is going to be launched.
Nice work!
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