Play You Die
You Die - In the Temple of RNG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1098 | 3.484 | 3.615 |
Presentation | #1297 | 3.484 | 3.615 |
Overall | #1673 | 3.163 | 3.282 |
Enjoyment | #2912 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has some impact to the game. The abilities are chosen at the beginning of the game and are expanded on.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The levels are nice, with certain shortcuts being possible here and there depending on the ability. However it was kinda laggy for me (I got a TUF Gaming A15 with RTX2060 and Ryzen 7 - kinda surprised of the performance). Also, the drone doesn't prove to be useful to me much, and I'm clueless with where the player is to control the drone there to light up the place. A bit of added complexity that hinders more than solve problems.
Thx for your feedback. Its kinda part of the game to get to know shortcuts with different abilities. But yeah the drone has pretty much no use, if you dont play the night mode. I wanted to do more with the drone. Have a nice day
It looks very pretty, but this isn't exactly my thing. I had a hard time jumping around the 2nd level, and decided to quit. The levels look great, and I do appreciate having a drone to shine light and help; I think that's a cool concept! And having the levels move so that you don't sit still for very long is good too. I see that you've done the Souls thing where the path forward isn't obvious all the time and there's hidden things behind you.
Thx for your feedback. Yeah i probably spend too much time on the levels and too less on the camera and playercontroller. Hope you had fun ;)
This was a good time spent, for sure. There are other games, even by AAA companies, that I've immediately regretted getting.
I hope this is constructive enough if you wanted to continue with the concept more!
This had a really cool concept, but I feel like the execution was a bit off. I felt a bit too enclosed in the jumping puzzles, which wasn't helped but the slightly lagging controls. Still cool as heck!
Thx. yeah i invested to much time in the map instead of the camera (which gets me too claustrophobic) and the controls. Its a bit too hard
Regardless It looks fantastic!