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RANDOM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #329 | 4.146 | 4.146 |
| Overall | #964 | 3.455 | 3.455 |
| Enjoyment | #1555 | 3.049 | 3.049 |
| Creativity | #1917 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling the dice creates obstacles!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept and the visuals look nice.
Great from a presentation perspective! The music and art make a pleasing vibe. The gameplay itself is fun at its core, but frustrating due to there being no buffer between the obstacle spawn and the balls themselves. Had multiple runs end due to having literally 0 reaction time. That being said, for a jam game, this is awesome for the time allotted!
Interesting game. Needed some buffer time for the players to react, but other than that really good game
great concept, love the art style, I usually die cuz i got an unlucky roll
this game is just prefect. I realy like the low poly art and the idea of the game.
I gave it full 5 star well done !
Thanks we really appreciate it! 💜
Very well done! A little synchronization between the dice turning and the position of the ball would be good, to avoid that spike spawn directly into the player and ending the game where the player did nothing wrong. that does not feel very rewarding. aside of that and keeping the very short time in mind -> great work! good art, good mood, audio fits the visuals. thumbs up!
thought the same, maybe spawn the barriers when the balls just passed over the places the barriers potentially spawn. so the player has time to react.
most times i lost harts was due to exactly this prolem.
Fantastic presentation :) ! Would've loved to see the number of the dice having an impact on gameplay, but even so its challenging enough! Excelent job.
Graphic in game will definitely be high ranking of the jam. Pretty cooool
Visual's really cool and gameplay is also quite unique.
amazing visuals, solid gameplay, disturbing music
Nice visuals, nice little casual game with a good feel to it. Great entry. A bit more time when the obstacles appear would be a nice addition to the next build.
Thanks for your review, we really appreciate it! 💜
Very Polished, and a cool mechanic, but its a bit hard to play and pickup in the beginning.
Hugely well polished look and feel! The core mechanic is really fun to play with, a nice twist on classic runner-type games. Great work!
Good visual and audio, the dice roll can be a little bit faster tho
Nice Visual and Audio, Its very fun to play this type of game , made me play this game 5 times, addictive game. Keep up,
Please also rate and review my submitted game.
I like this game
I liked the art and music but I guess those were premade. The game was fun and could easily be addicting, interesting concept.
We had to use premade assets, because we are a two-person team!
Thanks for playing 💜
The good points are strong juicy feel and that you need to concentrate on 2 balls at the same time. I think the game needs to accelerate a bit, currently it is a little slow to make the QTE feel.
concept is definitely interesting and I like the aesthetic you were able to pull off with the assets used. But unless I'm totally missing something on how to play, I feel like it's just unfair most of the time. Very often the dice would come down and a wall would instantly appear in front of one of the balls and there isn't really any time to react. Otherwise, good job!
Oh, pretty nice visual and gameplay, but the idea, in my opinion, is typical. It's like a runner or something. Btw, good job!