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Pip Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #100 | 4.060 | 4.060 |
| Overall | #213 | 3.959 | 3.959 |
| Creativity | #432 | 3.836 | 3.836 |
| Presentation | #508 | 3.982 | 3.982 |
Ranked from 943 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mechanics and the theme are based around dice and rolling.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really loved the aesthetics! The mechanics had me wanting more... Nice work! Here's a link to my playthrough https://www.twitch.tv/videos/1542931595?t=00h13m11s
So, I have it running on my machine since the 19th of July. Can anyone good with math calculate how long it will take to fill up all the grid? Currently I'm at this point:
I don't think you will fill out the grid in your lifetime because the grid is so big and the cost to buy new dice and rollers rises faster than the new pips coming in from the dice. So it will get slower and slower.
great game, if you extended it further you could prolly release it on steam
I'm sad I didn't see this before the jam ended. Really cool, has a lot of potential.