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DiceWorld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1823 | 3.200 | 3.200 |
Overall | #3279 | 2.567 | 2.567 |
Presentation | #3587 | 2.450 | 2.450 |
Enjoyment | #4173 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The world is a Roling Dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Based on your description, I'm assuming that you won't continue with this at all, but I do think that with some improvements this would be a fun Myst-like / "The Room"-like game. The idea is fun, at anyrate, and I like having the Cube Island
This game was really fun and felt nice to play. overall great game with a lot of enjoyment
Really cool, love the atmosphere! The game creates a pretty strong immersion that sucked me in! Much love to you<3
Good experience, liked the sound. The concept is good, but it is a little buggy!
Very cool! The idea is more abstract than some of the other games I've played. I like the concept that each side of the dice is a different biome.
This was super cool! Really interesting idea and executed very well. It ran too slowly on my computer to really enjoy but what I did play was fun. My only comment is maybe to turn the sensitivity down a little heh. Congrats :)
Gotta say, this is one of the more interesting takes on the game idea! I love the rough idea... and it was interesting to see that the world is, in fact, a dice. You didn't cheat by just having 6 different levels.
I think the interaction mechanics needed a bit more... fluff? Like, hitting the stone should create an effect with a delay before rotating the dice.
But it is very interesting! Good submission :)
It was a surreal experience.
Upon breaking the crate I fell down through the floor, and could appreciate the dice world from bellow.