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Dicetopia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1902 | 3.188 | 3.188 |
Overall | #2909 | 2.708 | 2.708 |
Creativity | #3191 | 2.688 | 2.688 |
Enjoyment | #3626 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player using dice to attack enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
good game!
It seems like everything boils down to choosing which number you want to pick, then reflex-checking to get it. I'd like to see some additional options available on the bar that have different effects, specifically things that would allow the player to strategically choose to aim for. For example, a decision based on whether or not they hit the last target or not, or to mitigate some penalty suffered for missing a previous one. Nice work.
Eep the art is very cute <3 That splash screen is lovely. I think your mechanics are simple and easy to understand. It did take me a few moments to realise that the bar next to the character corresponded to the bar on the left of my screen. I think changing the UI up a bit to bring that information closer to the point of focus might help with clarity. I also was able to play my way through without needing to use the information on the right side of the screen. This game has a lot of potential and you were able to achieve so much in 48 hours. Good job!