I was able to pop out of the walls on level 2 pretty consistently.
But the audio was really satisfying, and the simple mechanic of needing to retrieve your ammo was a nice touch. :)
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3550 | 2.282 | 2.700 |
| Overall | #4767 | 1.944 | 2.300 |
| Creativity | #4894 | 1.944 | 2.300 |
| Presentation | #5480 | 1.606 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player throws dice to attack and the roll determines attack power
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
I was able to pop out of the walls on level 2 pretty consistently.
But the audio was really satisfying, and the simple mechanic of needing to retrieve your ammo was a nice touch. :)
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