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A jam submission

fleeting heartbeatsView game page

A struggle between life and death, conceptualized by a game of dice.
Submitted by FavouredFool — 2 hours, 5 minutes before the deadline
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fleeting heartbeats's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#294.4234.423
Overall#814.1834.183
Enjoyment#2103.8593.859
Presentation#2224.2684.268

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In your fight for survival you are rolling dice to extend your lifespan heartbeat by heartbeat.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 56 to 41 of 56 · Next page · Last page
Submitted

Man, what a deep game. I did not expect this at all from this jam. Very impressive and super creative. Well done, I enjoyed that a lot!!

Submitted

I love this game!!!!! Very sample and cool idea. Expect more extension.

Submitted

Well done on such a solid entry! This really stands out from the other games I've seen.

While the mechanic is simple I felt really absorbed while playing. I really love the atmosphere and tension you managed to create in such a short time.  Great job!

Submitted

Definitely a game I'll remember, coming from playing the other more hyped and casual games, I was surprised but in a good way. The whole atmosphere was great and the story kept me playing till the end. F*ck drunk drivers though.

Submitted

I really enjoyed this game. Firstly, the atmosohere created was great. I also appreciate jam games that take the time to include a story. The idea is also quite creative. Well done on this.

Submitted

Excellent atmosphere, the framing made the dice throws feel significant and stressful, every missed two was a new bead of sweat haha. Really beautiful game, one of the best in the jam for sure!

Submitted

I LOVED this! The fact it wasn't random, the fact it had a story, and the general ominousness... it feels like doing Saving Throws against death in DnD, only much more stressful! Easily one of my favorite games in the jam so far.

Submitted

I love this sound! Well done.

Submitted

Woaah the game comes straight out of a nightmare. The sounds, graphics and conversations all go together well and create a hearty atmosphere. Handling the dice is very intuitive and feels right! Very well done!

Submitted

This game provides a moment of reflection. It's a sombre experience, that gives you a chance to relax, contemplate and think. I really enjoyed it :)

Submitted

Wow. Did not expect something like this. 

Thank you for sharing your experience with us in such an intimate format. You put a lot of work into this and it shows. 

Let me know if you'd like gameplay feedback, but I get the feeling you didn't make this for the gameplay. You made this for you. And you did a very good job. 

Submitted (1 edit)

This is the first time I care that much about rolling a dice! Perfect work with little, loved the control of dice. enjoyed the story. kept me in seat for long doing repeating thing yet interesting each time.

10/10 atmosphere , creative take, neat entry! Keep up the great work! full mark for creativity from me!

Submitted

Cool theme with this one, especially with it feeling like you're rolling to keep your life.

Submitted(+1)

liek dis if u cri everytim

I love the idea of "rolling die like your life depended on it" and the inherent trickiness of the control scheme really represents the pressure the main player is under. It's a really atmospheric game and quite moving. Fantastic work! One of my favourites this jam.

Submitted

You managed to tell a really moving story with a very minimalist presentation. This spoke to me on a personal level. I'm not sure if its possible to survive, but I'm satisfied by the ending I reached, and this seems like a game that would be diminished by playing it more than once. I think this is one of the games I'll remember from this year. 

Submitted
Deleted 282 days ago
Developer

Thank you! I actually really messed up at the end and mixed up two builds. In this version you can overlap dialog if you don’t get a single two and I actually wanted to restrict dice-rolling at the “finale” so you can really take it in. I still don’t know what exactly happend because I tried to be careful, but that’s how it is I guess.

Other than that: I think the game is quite weirdly paced if you’re rolling many twos. It’s really slow at the beginning and fast at the end. I’d want to fix that. For other stuff: Not really! I understand that there might be interest in a different ending or anything like that, but I didn’t consider it to be in the scope of the game, so I never even tried to get it in the final build.

Thanks for asking! Also sure, I’ll look into your game!

Viewing comments 56 to 41 of 56 · Next page · Last page