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Hell's Deli's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #296 | 3.762 | 3.762 |
Overall | #550 | 3.667 | 3.667 |
Presentation | #613 | 3.905 | 3.905 |
Creativity | #1470 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 15 seconds, 2 dice are rolled, giving you a random upgrade and downgrade, you must adapt to them maximize sandwich production.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super fun game! I got 8015. The modifiers were fun (A/D was kinda op though, but in a fun way). Love the whole vibe and the "lore". Great game!
I crushed that demon chef! 3225 vs 655. I loved the different modifiers, but I wish more had direct impact on how you played like the inverted or only AD modifiers. The song choice was great, and it was a nice juxtaposition to have such a serious setting for making sandwiches. Great job! But I do have one question, why is there an extra lettuce on top of the last bread!?!?!?
Just a bug I forgot to fix, figured it was quick enough to not be noticeable but I guessed wrong it seems lol
Jeez, I NEED roguelike based on this game
I like the premise a lot. The major thing I'd say is that the A and D upgrade very much trivializes the game. Many of the downgrades also didn't change how I think about the game all that much bar inverted controls.
Fun game! Although it cost me a bit to get into the rhythm of it, and to understand what was happening. Maybe having the tutorial be at the beginning would help make it easier to get in to.
Cool! Fun gameplay, great music and good presentation. Well done!
Came for the sandwich, stayed for the soundtrack 10/10
Very cool game. The music is from Bach if I'm not wrong. If you recorded that yourself that's pretty impressive. The downgrade, upgrade system gives a game variety, I've that kind of system in my game as well. Very fun game!
really cool concept and great soundtrack. gameplay is really fun too. great game!
"chicken" "now I'm hungry for sandwiches" - Twitch Chat
Amazing art style, great music, unique gameplay, it fits the theme decently.
Great game.
Love the art and music with this concept. All works together well. The actual rythm part of the UI with the buttons was well designed. Rough part is its easy to miss the rest of what's happening as I laser focus in on it. That is of course not the fault of the game and isn't meant in a negative way. Just took a minute afterward to take in more of what was happening and realized I missed a decent amount of cool environment and some UI on the side informing me of the current ugrades/downgrades.
From a feedback standpoint I have to agree with the issue of flow. The base concept of an upgrade and a downgrade is super cool. It generally works well so if you can figure out a way to present it that doesn't interrupt flow you have a great formula going.
Hey, cool game! A very unique concept, and it works really well! The music and visuals fit with the gameplay perfectly. One thing I would say is that stopping to read the upgrade/downgrade descriptions did break the rhythm a little bit, and most (but not all!) of them didn't actually change the core gameplay loop of 'press the flashing button as fast as possible.' But between the upgrades the game had a great flow. It would be cool if there was some way of seeing/learning what was coming next so there was more scope for getting really fast by the end of the 3 minutes. But overall a really great submission!