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Die rolling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4079 | 2.227 | 2.778 |
Overall | #4775 | 1.930 | 2.407 |
Enjoyment | #4820 | 1.782 | 2.222 |
Creativity | #5219 | 1.782 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a dice and complete randomly assigned objectives while modifiers re roll every 30 seconds
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The die seemed really slippery like it was on ice. It seemed like it's movement treated it as a sphere, rather than a 20 sided die in how it interacted with the world. Maybe having a bumpy movement from that wouldn't work though.
when I had a collision that was more accurate to the 20 sided die the player would keep on getting launched into the sky, I should have experimented more with it to make it feel more like a 20 sided die
Having the player get launched into the sky wouldn't be the worst outcome so long as they have some amount of air control.