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A jam submission

Dicey HellView game page

You are a dice, and you have to survive waves of enemies!
Submitted by LuquitasDev (@QuestSeeker1), nyoldeeth, MatyX, el-pepi (@el_pepiii), Poke — 3 hours, 44 minutes before the deadline
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Dicey Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1654.3424.342
Enjoyment#2193.8553.855
Overall#2403.9253.925
Creativity#8643.5793.579

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a dice, you have to roll you spawn a random gun, and the world (a dice too) also rolls every wave to spawn enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted

Clever idea with good elements. The rolling, the world and the ammo all work well. My only complaint would be that the character is a bit clunky compared to what they need to dodge.

Submitted (1 edit)

Very fun game! The concept is so unique! I love the mechanics! I hope you develop it more in the future!

Submitted(+2)

Loved the approach to the Theme of the Jam!
Enemies are small and cute, weapons are fun to play with and on top of that is a very fine level of polish! Didn't make it further than Wave 10 though. Need to work on my aim :)
Very good entry (also loved the gifs)

Submitted(+2)

Dice-y 2D top-down shooter and bullet hell game on a 3D world, with EXCELLENT presentation! Clean art style and model building, smooth movement and animations, beautiful dice world rotation level generation, and it's fun to play too! Well done!

Submitted(+2)

very fun to play with. Love the idea!

Submitted(+2)

Very vigorous combat dynamics!
Incredibly fun to constantly switch weapons aka Doomguy)

Submitted(+2)

Nice game! Love the graphics and transitions. Looking at it, I've surely caught a few ideas on how to generate quick but beautiful art for my next game jam. Nice work!

Submitted(+2)

Holly molly! Very nice game! Super well polished!

I managed to survive 8 waves, and when I lost I wanted to imediately restart to try again!

Submitted(+2)

Very well polished ! Simple and fun concept, very well executed ! Gets hard really fast ^^ !

Submitted(+3)

Incredible that this was done in 2 days! Well done!

Submitted(+1)

Love the idea of rotating the entire world, very creative! Love the amount of attention and care put into the polish and art!

Submitted

Love the idea of rotating the entire world, very creative! Love the amount of attention and care put into the polish and art!

Submitted(+2)

This is great! Really well polished, and the art and music fit the experience well. I love that the arenas are also dice, and that enemies spawn according to which face is up. 

Good job on your submission!

Submitted(+1)

Presentation is awesome, I love the fact that bullets are clearly visible. Very high quality!

Submitted(+1)

This was a really enjoyable game I liked how the to dodge out of the way it forced me to reroll my weapons. Very creative idea for the game!

Submitted(+1)

I absolutely adore the idea behind this! Empty out ammo, new weapon, roll, new weapon. The bullet hell was sadly too much too handle and it was impossible to really dodge. Enemy bullets all went through stuff but mine won't sometimes :/ I had some fun. 3/5/5

Stay crunchy

Submitted(+1)

Love the random generated levels. If we had different hazards/enemies/etc for each side this could be a great mechanic for a couch/party game. It looks amazing too, congratz.

(+1)

This was a really nice take on the theme! The changing weapons mechanic and the random stages was really nice!


Some feedback:

I couldn't figure out how to get the sword weapon to reroll. Felt kind of stuck with that weapon

It was hard to tell where my hitbox was relative to the bullets, because the player is a 3d model and the bullets are 2d sprites. Also, if you're going to have bullets be that dense on screen, consider making the hitbox small (smaller than the player object) to allow the player to weave through them. Because I'm not certain of the exact hit radius, I can't say that you didn't already do that, but just in case :P


One final thing: the web version is super laggy. Not sure you should have included that one

Submitted(+1)

Nice game 

Submitted(+1)

LEST GOOOOOOOOOOOO!

Viewing comments 20 to 1 of 49 · Previous page · First page